yaze 0.3.2
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yaze::emu::render::EmulatorRenderService Member List

This is the complete list of members for yaze::emu::render::EmulatorRenderService, including all inherited members.

ClearTilemapBuffers()yaze::emu::render::EmulatorRenderServiceprivate
EmulatorRenderService(Rom *rom, zelda3::GameData *game_data=nullptr)yaze::emu::render::EmulatorRenderServiceexplicit
EmulatorRenderService(const EmulatorRenderService &)=deleteyaze::emu::render::EmulatorRenderService
ExecuteHandler(int handler_addr, int data_offset, int tilemap_pos)yaze::emu::render::EmulatorRenderServiceprivate
ExtractPixelsFromPpu()yaze::emu::render::EmulatorRenderServiceprivate
game_data_yaze::emu::render::EmulatorRenderServiceprivate
GenerateBaselineStates()yaze::emu::render::EmulatorRenderService
GetRenderMode() constyaze::emu::render::EmulatorRenderServiceinline
Initialize()yaze::emu::render::EmulatorRenderService
initialized_yaze::emu::render::EmulatorRenderServiceprivate
InitializeTilemapPointers()yaze::emu::render::EmulatorRenderServiceprivate
InjectRoomContext(int room_id, uint8_t blockset, uint8_t palette)yaze::emu::render::EmulatorRenderServiceprivate
IsReady() constyaze::emu::render::EmulatorRenderServiceinline
LoadGraphicsIntoVram(uint8_t blockset)yaze::emu::render::EmulatorRenderServiceprivate
LoadPaletteIntoCgram(int palette_id)yaze::emu::render::EmulatorRenderServiceprivate
LookupHandlerAddress(int object_id, int *data_offset)yaze::emu::render::EmulatorRenderServiceprivate
MockApuPorts()yaze::emu::render::EmulatorRenderServiceprivate
operator=(const EmulatorRenderService &)=deleteyaze::emu::render::EmulatorRenderService
Render(const RenderRequest &request)yaze::emu::render::EmulatorRenderService
render_mode_yaze::emu::render::EmulatorRenderServiceprivate
RenderBatch(const std::vector< RenderRequest > &requests)yaze::emu::render::EmulatorRenderService
RenderDungeonObject(const RenderRequest &req)yaze::emu::render::EmulatorRenderServiceprivate
RenderDungeonObjectStatic(const RenderRequest &req)yaze::emu::render::EmulatorRenderServiceprivate
RenderFullRoom(const RenderRequest &req)yaze::emu::render::EmulatorRenderServiceprivate
RenderPpuFrame()yaze::emu::render::EmulatorRenderServiceprivate
RenderSprite(const RenderRequest &req)yaze::emu::render::EmulatorRenderServiceprivate
rom_yaze::emu::render::EmulatorRenderServiceprivate
SetRenderMode(RenderMode mode)yaze::emu::render::EmulatorRenderServiceinline
snes()yaze::emu::render::EmulatorRenderServiceinline
snes_yaze::emu::render::EmulatorRenderServiceprivate
state_manager()yaze::emu::render::EmulatorRenderServiceinline
state_manager_yaze::emu::render::EmulatorRenderServiceprivate
~EmulatorRenderService()yaze::emu::render::EmulatorRenderService