yaze 0.3.2
Link to the Past ROM Editor
 
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yaze_dungeon.h
Go to the documentation of this file.
1#ifndef YAZE_DUNGEON_H
2#define YAZE_DUNGEON_H
3
9#ifdef __cplusplus
10extern "C" {
11#endif
12
13#include "zelda.h"
14
26zelda3_dungeon_room* yaze_load_all_rooms(const zelda3_rom* rom, int* room_count);
27
35const zelda3_dungeon_room* yaze_load_room(const zelda3_rom* rom, int room_id);
36
43void yaze_free_rooms(zelda3_dungeon_room* rooms, int room_count);
44
45#ifdef __cplusplus
46}
47#endif
48
49#endif // YAZE_DUNGEON_H
Complete dungeon room data.
Definition zelda.h:461
ROM data structure.
Definition zelda.h:210
void yaze_free_rooms(zelda3_dungeon_room *rooms, int room_count)
Free dungeon room data.
const zelda3_dungeon_room * yaze_load_room(const zelda3_rom *rom, int room_id)
Load a specific dungeon room.
zelda3_dungeon_room * yaze_load_all_rooms(const zelda3_rom *rom, int *room_count)
Load all dungeon rooms from ROM.
Definition yaze.cc:236
The Legend of Zelda: A Link to the Past - Data Structures and Constants.