3#include "absl/flags/flag.h"
5ABSL_FLAG(std::string, rom,
"",
"Path to the ROM file");
7 "Use mock ROM mode for testing without requiring an actual ROM file. "
8 "Loads all Zelda3 embedded labels but no actual ROM data.");
9ABSL_FLAG(
bool, quiet,
false,
"Suppress non-essential output");
13 "AI provider to use: 'auto' (try gemini→ollama→mock), 'gemini', "
14 "'ollama', or 'mock'");
16 "AI model to use (provider-specific, e.g., 'llama3' for Ollama, "
17 "'gemini-1.5-flash' for Gemini)");
19 "Gemini API key (can also use GEMINI_API_KEY environment variable)");
20ABSL_FLAG(std::string, ollama_host,
"http://localhost:11434",
21 "Ollama server host URL");
23 "Prompt version to use: 'default' or 'v2'");
25 "Enable native Gemini function calling (incompatible with JSON "
30 "Enable the gRPC server to allow the agent to control the emulator.");
ABSL_FLAG(std::string, rom, "", "Path to the ROM file")