3#include "absl/flags/flag.h"
5ABSL_FLAG(std::string, rom,
"",
"Path to the ROM file");
7 "Use mock ROM mode for testing without requiring an actual ROM file. "
8 "Loads all Zelda3 embedded labels but no actual ROM data.");
9ABSL_FLAG(
bool, quiet,
false,
"Suppress non-essential output");
11 "Run ROM commands against a sandbox copy of the ROM");
15 "AI provider to use: 'auto' (try gemini→anthropic→openai→mock), "
16 "'gemini', 'anthropic', 'openai', 'ollama', or 'mock'");
18 "AI model to use (provider-specific, e.g., 'llama3' for Ollama, "
19 "'gemini-1.5-flash' for Gemini, 'gpt-4o-mini' for OpenAI)");
21 "Gemini API key (can also use GEMINI_API_KEY environment variable)");
23 std::string, anthropic_api_key,
"",
24 "Anthropic API key (can also use ANTHROPIC_API_KEY environment variable)");
25ABSL_FLAG(std::string, ollama_host,
"http://localhost:11434",
26 "Ollama server host URL");
28 "Override Mesen2 socket path (e.g. /tmp/mesen2-1234.sock)");
29ABSL_FLAG(std::string, openai_base_url,
"https://api.openai.com",
30 "OpenAI-compatible API base URL (LMStudio: http://localhost:1234)");
32 "Prompt version to use: 'default' or 'v2'");
34 "Enable native Gemini function calling (incompatible with JSON "
39 "Enable the gRPC server to allow the agent to control the emulator.");
41ABSL_FLAG(std::string, gui_server_address,
"localhost:50051",
42 "Address of the YAZE GUI gRPC server");
ABSL_FLAG(std::string, rom, "", "Path to the ROM file")