1#ifndef YAZE_OVERWORLD_H
2#define YAZE_OVERWORLD_H
zelda3_overworld * yaze_load_overworld(const zelda3_rom *rom)
Load the overworld from ROM.
int yaze_get_overworld_map_count(const zelda3_overworld *overworld)
Get total number of overworld maps.
void yaze_free_overworld(zelda3_overworld *overworld)
Free overworld data.
const zelda3_overworld_map * yaze_get_overworld_map(const zelda3_overworld *overworld, int map_index)
Get overworld map by index.
The Legend of Zelda: A Link to the Past - Data Structures and Constants.