yaze 0.3.2
Link to the Past ROM Editor
 
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yaze_overworld.h
Go to the documentation of this file.
1#ifndef YAZE_OVERWORLD_H
2#define YAZE_OVERWORLD_H
3
9#ifdef __cplusplus
10extern "C" {
11#endif
12
13#include "zelda.h"
14
27
34
42const zelda3_overworld_map* yaze_get_overworld_map(const zelda3_overworld* overworld, int map_index);
43
51
52#ifdef __cplusplus
53}
54#endif
55
56#endif // YAZE_OVERWORLD_H
Overworld map data.
Definition zelda.h:295
Complete overworld data.
Definition zelda.h:333
ROM data structure.
Definition zelda.h:210
zelda3_overworld * yaze_load_overworld(const zelda3_rom *rom)
Load the overworld from ROM.
Definition yaze.cc:213
int yaze_get_overworld_map_count(const zelda3_overworld *overworld)
Get total number of overworld maps.
void yaze_free_overworld(zelda3_overworld *overworld)
Free overworld data.
const zelda3_overworld_map * yaze_get_overworld_map(const zelda3_overworld *overworld, int map_index)
Get overworld map by index.
The Legend of Zelda: A Link to the Past - Data Structures and Constants.