yaze 0.3.2
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yaze::emu::render::SaveStateManager Member List

This is the complete list of members for yaze::emu::render::SaveStateManager, including all inherited members.

BootToTitleScreen()yaze::emu::render::SaveStateManagerprivate
CalculateRomChecksum() constyaze::emu::render::SaveStateManager
GenerateAllBaselineStates()yaze::emu::render::SaveStateManager
GenerateRoomState(int room_id)yaze::emu::render::SaveStateManager
GetCurrentRoom()yaze::emu::render::SaveStateManagerprivate
GetGameModule()yaze::emu::render::SaveStateManagerprivate
GetMetadataPath(StateType type, int context_id) constyaze::emu::render::SaveStateManagerprivate
GetStateDirectory() constyaze::emu::render::SaveStateManagerinline
GetStateMetadata(StateType type, int context_id=0) constyaze::emu::render::SaveStateManager
GetStatePath(StateType type, int context_id) constyaze::emu::render::SaveStateManagerprivate
HasCachedState(StateType type, int context_id=0) constyaze::emu::render::SaveStateManager
Initialize()yaze::emu::render::SaveStateManager
IsRoomFullyLoaded()yaze::emu::render::SaveStateManagerprivate
IsStateCompatible(const StateMetadata &metadata) constyaze::emu::render::SaveStateManagerprivate
LoadState(StateType type, int context_id=0)yaze::emu::render::SaveStateManager
LoadStateFromFile(const std::string &path)yaze::emu::render::SaveStateManager
NavigateToFileSelect()yaze::emu::render::SaveStateManagerprivate
NavigateToRoom(int room_id)yaze::emu::render::SaveStateManagerprivate
NavigateToRoomViaTas(int room_id)yaze::emu::render::SaveStateManagerprivate
PressButton(int button, int frames=1)yaze::emu::render::SaveStateManagerprivate
ReadWram(uint32_t addr)yaze::emu::render::SaveStateManagerprivate
ReadWram16(uint32_t addr)yaze::emu::render::SaveStateManagerprivate
ReleaseAllButtons()yaze::emu::render::SaveStateManagerprivate
rom_yaze::emu::render::SaveStateManagerprivate
rom_checksum_yaze::emu::render::SaveStateManagerprivate
SaveStateManager(emu::Snes *snes, Rom *rom)yaze::emu::render::SaveStateManager
SaveStateToFile(const std::string &path, const StateMetadata &metadata)yaze::emu::render::SaveStateManager
SetStateDirectory(const std::string &path)yaze::emu::render::SaveStateManagerinline
snes_yaze::emu::render::SaveStateManagerprivate
StartNewGame()yaze::emu::render::SaveStateManagerprivate
state_cache_yaze::emu::render::SaveStateManagerprivate
state_directory_yaze::emu::render::SaveStateManagerprivate
TeleportToRoomViaWram(int room_id)yaze::emu::render::SaveStateManagerprivate
WaitForModule(uint8_t target, int max_frames)yaze::emu::render::SaveStateManagerprivate
WaitFrames(int frames)yaze::emu::render::SaveStateManagerprivate
~SaveStateManager()yaze::emu::render::SaveStateManager