yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
yaze_messages.h
Go to the documentation of this file.
1#ifndef YAZE_MESSAGES_H
2#define YAZE_MESSAGES_H
3
9#ifdef __cplusplus
10extern "C" {
11#endif
12
13#include "yaze_errors.h"
14#include "zelda.h"
15
28yaze_status yaze_load_messages(const zelda3_rom* rom, zelda3_message** messages, int* message_count);
29
37const zelda3_message* yaze_get_message(const zelda3_rom* rom, int message_id);
38
45void yaze_free_messages(zelda3_message* messages, int message_count);
46
47#ifdef __cplusplus
48}
49#endif
50
51#endif // YAZE_MESSAGES_H
In-game text message data.
Definition zelda.h:272
ROM data structure.
Definition zelda.h:210
Status codes and error helpers for the YAZE public API.
yaze_status
Status codes returned by YAZE functions.
Definition yaze_errors.h:19
void yaze_free_messages(zelda3_message *messages, int message_count)
Free message data.
yaze_status yaze_load_messages(const zelda3_rom *rom, zelda3_message **messages, int *message_count)
Load all text messages from ROM.
Definition yaze.cc:256
const zelda3_message * yaze_get_message(const zelda3_rom *rom, int message_id)
Get a specific message by ID.
The Legend of Zelda: A Link to the Past - Data Structures and Constants.