yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::editor::SpriteEditorPanel Member List

This is the complete list of members for yaze::editor::SpriteEditorPanel, including all inherited members.

canvas_viewer_yaze::editor::SpriteEditorPanelprivate
CascadeCloseChildren() constyaze::editor::EditorPanelinlinevirtual
current_room_id_yaze::editor::SpriteEditorPanelprivate
Draw(bool *p_open) overrideyaze::editor::SpriteEditorPanelinlinevirtual
DrawPlacementControls()yaze::editor::SpriteEditorPanelinlineprivate
DrawRoomSprites()yaze::editor::SpriteEditorPanelinlineprivate
DrawSpriteSelector()yaze::editor::SpriteEditorPanelinlineprivate
GetDisabledTooltip() constyaze::editor::EditorPanelinlinevirtual
GetDisplayName() const overrideyaze::editor::SpriteEditorPanelinlinevirtual
GetEditorCategory() const overrideyaze::editor::SpriteEditorPanelinlinevirtual
GetIcon() const overrideyaze::editor::SpriteEditorPanelinlinevirtual
GetId() const overrideyaze::editor::SpriteEditorPanelinlinevirtual
GetPanelCategory() constyaze::editor::EditorPanelinlinevirtual
GetParentPanelId() constyaze::editor::EditorPanelinlinevirtual
GetPreferredWidth() constyaze::editor::EditorPanelinlinevirtual
GetPriority() const overrideyaze::editor::SpriteEditorPanelinlinevirtual
GetShortcutHint() constyaze::editor::EditorPanelinlinevirtual
GetSpriteCategoryName(int sprite_id)yaze::editor::SpriteEditorPanelinlineprivate
GetSpriteTypeColor(int sprite_id, const AgentUITheme &theme)yaze::editor::SpriteEditorPanelinlineprivate
GetSpriteTypeIcon(int sprite_id)yaze::editor::SpriteEditorPanelinlineprivate
IsEnabled() constyaze::editor::EditorPanelinlinevirtual
IsVisibleByDefault() constyaze::editor::EditorPanelinlinevirtual
MatchesFilter(int sprite_id)yaze::editor::SpriteEditorPanelinlineprivate
OnClose()yaze::editor::EditorPanelinlinevirtual
OnFocus()yaze::editor::EditorPanelinlinevirtual
OnOpen()yaze::editor::EditorPanelinlinevirtual
placement_mode_yaze::editor::SpriteEditorPanelprivate
rooms_yaze::editor::SpriteEditorPanelprivate
search_filter_yaze::editor::SpriteEditorPanelprivate
selected_category_yaze::editor::SpriteEditorPanelprivate
selected_sprite_id_yaze::editor::SpriteEditorPanelprivate
SetCanvasViewer(DungeonCanvasViewer *viewer)yaze::editor::SpriteEditorPanelinline
SetSpritePlacedCallback(std::function< void(const zelda3::Sprite &)> callback)yaze::editor::SpriteEditorPanelinline
sprite_placed_callback_yaze::editor::SpriteEditorPanelprivate
SpriteEditorPanel(int *current_room_id, std::array< zelda3::Room, 0x128 > *rooms, DungeonCanvasViewer *canvas_viewer=nullptr)yaze::editor::SpriteEditorPanelinline
~EditorPanel()=defaultyaze::editor::EditorPanelvirtual