yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
yaze::editor::MapPropertiesSystem Member List

This is the complete list of members for yaze::editor::MapPropertiesSystem, including all inherited members.

ApplyPropertyEdit(const OverworldPropertyEdit &edit)yaze::editor::MapPropertiesSystem
ApplyPropertyEditDirect(const OverworldPropertyEdit &edit)yaze::editor::MapPropertiesSystem
ApplyPropertyEdits(const std::vector< OverworldPropertyEdit > &edits, const std::string &description={})yaze::editor::MapPropertiesSystem
canvas_yaze::editor::MapPropertiesSystemprivate
CheckPropertyEditSupported(const OverworldPropertyEdit &edit) constyaze::editor::MapPropertiesSystem
CurrentGameState() constyaze::editor::MapPropertiesSystemprivate
CurrentGameState(int fallback) constyaze::editor::MapPropertiesSystemprivate
DrawBasicPropertiesTab(int current_map)yaze::editor::MapPropertiesSystemprivate
DrawCanvasToolbar(int &current_world, int &current_map, bool &current_map_lock, bool &show_map_properties_panel, bool &show_custom_bg_color_editor, bool &show_overlay_editor, bool &show_overlay_preview, int &game_state, EditingMode &current_mode, EntityEditMode &entity_edit_mode)yaze::editor::MapPropertiesSystem
DrawCustomBackgroundColorEditor(int current_map, bool &show_custom_bg_color_editor)yaze::editor::MapPropertiesSystem
DrawCustomFeaturesTab(int current_map)yaze::editor::MapPropertiesSystemprivate
DrawGraphicsPopup(int current_map, int game_state)yaze::editor::MapPropertiesSystemprivate
DrawMapPropertiesPanel(int current_map, bool &show_map_properties_panel)yaze::editor::MapPropertiesSystem
DrawMosaicControls(int current_map)yaze::editor::MapPropertiesSystemprivate
DrawMusicTab(int current_map)yaze::editor::MapPropertiesSystemprivate
DrawOverlayControls(int current_map, bool &show_overlay_preview)yaze::editor::MapPropertiesSystemprivate
DrawOverlayEditor(int current_map, bool &show_overlay_editor)yaze::editor::MapPropertiesSystem
DrawOverlayPreviewOnMap(int current_map, int current_world, bool show_overlay_preview)yaze::editor::MapPropertiesSystem
DrawPalettesPopup(int current_map, int game_state, bool &show_custom_bg_color_editor)yaze::editor::MapPropertiesSystemprivate
DrawPropertiesPopup(int current_map, bool &show_map_properties_panel, bool &show_overlay_preview, int &game_state)yaze::editor::MapPropertiesSystemprivate
DrawQuickAccessPopup()yaze::editor::MapPropertiesSystemprivate
DrawSpritePropertiesTab(int current_map)yaze::editor::MapPropertiesSystemprivate
DrawTileGraphicsTab(int current_map)yaze::editor::MapPropertiesSystemprivate
DrawToolsPopup(int &current_mode)yaze::editor::MapPropertiesSystemprivate
DrawViewPopup()yaze::editor::MapPropertiesSystemprivate
edit_tile16_callback_yaze::editor::MapPropertiesSystemprivate
entity_insert_callback_yaze::editor::MapPropertiesSystemprivate
force_refresh_graphics_yaze::editor::MapPropertiesSystemprivate
ForceRefreshGraphics(int map_index)yaze::editor::MapPropertiesSystem
ForceRefreshGraphicsCallback typedefyaze::editor::MapPropertiesSystem
game_state_yaze::editor::MapPropertiesSystemprivate
GetOverlayDescription(uint16_t overlay_id)yaze::editor::MapPropertiesSystemprivate
local_game_state_yaze::editor::MapPropertiesSystemprivate
map_selection_callback_yaze::editor::MapPropertiesSystemprivate
MapPropertiesSystem(zelda3::Overworld *overworld, Rom *rom, std::array< gfx::Bitmap, zelda3::kNumOverworldMaps > *maps_bmp=nullptr, gui::Canvas *canvas=nullptr, int *game_state=nullptr)yaze::editor::MapPropertiesSysteminlineexplicit
maps_bmp_yaze::editor::MapPropertiesSystemprivate
overworld_yaze::editor::MapPropertiesSystemprivate
PrepareMapForGraphicsRefresh(int map_index)yaze::editor::MapPropertiesSystemprivate
property_edit_batch_callback_yaze::editor::MapPropertiesSystemprivate
property_edit_callback_yaze::editor::MapPropertiesSystemprivate
PropertyEditBatchCallback typedefyaze::editor::MapPropertiesSystem
PropertyEditCallback typedefyaze::editor::MapPropertiesSystem
ReadPropertyValue(const OverworldPropertyEdit &edit) constyaze::editor::MapPropertiesSystem
refresh_map_palette_yaze::editor::MapPropertiesSystemprivate
refresh_map_properties_yaze::editor::MapPropertiesSystemprivate
refresh_overworld_map_yaze::editor::MapPropertiesSystemprivate
refresh_tile16_blockset_yaze::editor::MapPropertiesSystemprivate
RefreshCallback typedefyaze::editor::MapPropertiesSystem
RefreshMapPalette()yaze::editor::MapPropertiesSystem
RefreshMapProperties()yaze::editor::MapPropertiesSystem
RefreshOverworldMap()yaze::editor::MapPropertiesSystem
RefreshPaletteCallback typedefyaze::editor::MapPropertiesSystem
RefreshSiblingMapGraphics(int map_index, bool include_self=false)yaze::editor::MapPropertiesSystem
RefreshTile16Blockset()yaze::editor::MapPropertiesSystem
resource_label_edit_callback_yaze::editor::MapPropertiesSystemprivate
ResourceLabelEditCallback typedefyaze::editor::MapPropertiesSystem
rom_yaze::editor::MapPropertiesSystemprivate
sample_tile16_callback_yaze::editor::MapPropertiesSystemprivate
SetCurrentGameState(int game_state)yaze::editor::MapPropertiesSystemprivate
SetEntityCallbacks(std::function< void(const std::string &)> insert_callback)yaze::editor::MapPropertiesSysteminline
SetMapSelectionCallback(std::function< void(int, bool)> callback)yaze::editor::MapPropertiesSysteminline
SetPropertyEditBatchCallback(PropertyEditBatchCallback callback)yaze::editor::MapPropertiesSysteminline
SetPropertyEditCallback(PropertyEditCallback callback)yaze::editor::MapPropertiesSysteminline
SetRefreshCallbacks(RefreshCallback refresh_map_properties, RefreshCallback refresh_overworld_map, RefreshPaletteCallback refresh_map_palette, RefreshPaletteCallback refresh_tile16_blockset=nullptr, ForceRefreshGraphicsCallback force_refresh_graphics=nullptr)yaze::editor::MapPropertiesSysteminline
SetResourceLabelEditCallback(ResourceLabelEditCallback callback)yaze::editor::MapPropertiesSysteminline
SetTile16EditCallback(std::function< void()> callback)yaze::editor::MapPropertiesSysteminline
SetTile16SampleCallback(std::function< bool()> callback)yaze::editor::MapPropertiesSysteminline
SetupCanvasContextMenu(gui::Canvas &canvas, int current_map, bool &current_map_lock, bool &show_map_properties_panel, bool &show_custom_bg_color_editor, bool &show_overlay_editor, int current_mode=0, project::YazeProject *project=nullptr, SharedClipboard *shared_clipboard=nullptr)yaze::editor::MapPropertiesSystem