yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::editor::LyraTerrainCanvas Member List

This is the complete list of members for yaze::editor::LyraTerrainCanvas, including all inherited members.

ApplyAuthoring(core::LyraAuthoringState after, zelda3::Overworld &overworld, UndoManager &history)yaze::editor::LyraTerrainCanvasprivate
ApplyPropertyDraft(int map_index, zelda3::Overworld &overworld, UndoManager &history)yaze::editor::LyraTerrainCanvasprivate
asset_state_yaze::editor::LyraTerrainCanvasprivate
assets_valid_yaze::editor::LyraTerrainCanvasprivate
atlas() constyaze::editor::LyraTerrainCanvasinline
atlas()yaze::editor::LyraTerrainCanvasinline
atlas_yaze::editor::LyraTerrainCanvasprivate
authoring_assets_status_yaze::editor::LyraTerrainCanvasprivate
BindSource(zelda3::Overworld &overworld, core::LyraTerrainProfile *profile, gfx::Bitmap *atlas=nullptr)yaze::editor::LyraTerrainCanvasprivate
brush_yaze::editor::LyraTerrainCanvasprivate
CheckAssetSources(zelda3::Overworld &overworld)yaze::editor::LyraTerrainCanvasprivate
copy_failed_yaze::editor::LyraTerrainCanvasprivate
copy_message_yaze::editor::LyraTerrainCanvasprivate
copy_source_map_yaze::editor::LyraTerrainCanvasprivate
CopyNativeGraphicsSettings(zelda3::Overworld &overworld, int source_map, core::LyraMapProperties candidate)yaze::editor::LyraTerrainCanvasprivate
Create(project::YazeProject *project, zelda3::Overworld &overworld)yaze::editor::LyraTerrainCanvas
dirty() constyaze::editor::LyraTerrainCanvas
displayed_assets_yaze::editor::LyraTerrainCanvasprivate
document() constyaze::editor::LyraTerrainCanvasinline
document_yaze::editor::LyraTerrainCanvasprivate
drag_before_yaze::editor::LyraTerrainCanvasprivate
drag_map_yaze::editor::LyraTerrainCanvasprivate
DrawEdgeConnections(int map_id, zelda3::Overworld &overworld, UndoManager &history)yaze::editor::LyraTerrainCanvasprivate
DrawEntities(const gui::CanvasRuntime &canvas, int world, int state)yaze::editor::LyraTerrainCanvas
DrawGameplayArea(int map_id, zelda3::Overworld &overworld, UndoManager &history)yaze::editor::LyraTerrainCanvasprivate
DrawProperties(int map_id, int &state, zelda3::Overworld &overworld, UndoManager &history)yaze::editor::LyraTerrainCanvas
DrawSpecialWorld(const gui::CanvasRuntime &canvas)yaze::editor::LyraTerrainCanvas
DrawSpritePreview(const gui::CanvasRuntime &canvas, int map_id, const core::LyraSpritePlacement &sprite)yaze::editor::LyraTerrainCanvas
DrawTile(ImDrawList *draw, const gfx::Bitmap &atlas, int tile, ImVec2 min, float size) constyaze::editor::LyraTerrainCanvasprivate
EditAuthoring(core::LyraAuthoringState after, zelda3::Overworld &overworld, UndoManager &history)yaze::editor::LyraTerrainCanvas
entity_placement_active() constyaze::editor::LyraTerrainCanvasinline
FinishStroke(UndoManager &history)yaze::editor::LyraTerrainCanvas
FormatMapIds(const std::vector< int > &map_ids)yaze::editor::LyraTerrainCanvasprivatestatic
HandleEntityInput(const gui::CanvasRuntime &canvas, int world, zelda3::Overworld &overworld, UndoManager &history)yaze::editor::LyraTerrainCanvas
InstallDocument(std::shared_ptr< core::LyraTerrainDocument > document, gfx::Bitmap atlas, std::string source_path, std::optional< std::string > source_bytes, bool unpublished)yaze::editor::LyraTerrainCanvasprivate
last_cell_yaze::editor::LyraTerrainCanvasprivate
Load(project::YazeProject *project, zelda3::Overworld &overworld)yaze::editor::LyraTerrainCanvas
loaded() constyaze::editor::LyraTerrainCanvasinline
LyraTerrainCanvas()=defaultyaze::editor::LyraTerrainCanvas
LyraTerrainCanvas(const LyraTerrainCanvas &)=deleteyaze::editor::LyraTerrainCanvas
LyraTerrainCanvasTestPeeryaze::editor::LyraTerrainCanvasfriend
map_assets_yaze::editor::LyraTerrainCanvasprivate
MapAtlas(int map_id)yaze::editor::LyraTerrainCanvas
MapGraphics(int map_id)yaze::editor::LyraTerrainCanvas
new_sprite_type_yaze::editor::LyraTerrainCanvasprivate
Open(project::YazeProject *project, const std::string &path, zelda3::Overworld &overworld)yaze::editor::LyraTerrainCanvas
operator=(const LyraTerrainCanvas &)=deleteyaze::editor::LyraTerrainCanvas
PaintLine(int x, int y)yaze::editor::LyraTerrainCanvasprivate
PaintPattern(const TileBrush &brush, int x, int y, int width, int height, bool finalize, UndoManager &history)yaze::editor::LyraTerrainCanvas
PaintStamp(int x, int y)yaze::editor::LyraTerrainCanvasprivate
pattern_height_yaze::editor::LyraTerrainCanvasprivate
pattern_width_yaze::editor::LyraTerrainCanvasprivate
pending_project_commit_yaze::editor::LyraTerrainCanvasprivate
PendingPropertyMaps() constyaze::editor::LyraTerrainCanvasprivate
placement_kind_yaze::editor::LyraTerrainCanvasprivate
placement_state_yaze::editor::LyraTerrainCanvasprivate
placement_type_yaze::editor::LyraTerrainCanvasprivate
PrepareMapAssets(zelda3::Overworld &overworld, int state)yaze::editor::LyraTerrainCanvas
ProjectSaveCommitted()yaze::editor::LyraTerrainCanvasinline
property_drafts_yaze::editor::LyraTerrainCanvasprivate
property_map_yaze::editor::LyraTerrainCanvasprivate
PropertyConflict(int map_index) constyaze::editor::LyraTerrainCanvasprivate
PropertyDraftFor(int map_index)yaze::editor::LyraTerrainCanvasprivate
PropertyPending(int map_index) constyaze::editor::LyraTerrainCanvasprivate
Reset()yaze::editor::LyraTerrainCanvas
ResolveMapAssets(zelda3::Overworld &overworld, const core::LyraMapProperties &properties, int state, bool textures)yaze::editor::LyraTerrainCanvasprivate
RevertPropertyDraft(int map_index)yaze::editor::LyraTerrainCanvasprivate
Save(project::YazeProject *project, zelda3::Overworld &overworld)yaze::editor::LyraTerrainCanvas
SaveAs(project::YazeProject *project, const std::string &project_path, zelda3::Overworld &overworld)yaze::editor::LyraTerrainCanvas
selected_entity_yaze::editor::LyraTerrainCanvasprivate
selected_kind_yaze::editor::LyraTerrainCanvasprivate
SetGameplayArea(int map_id, std::optional< core::LyraGameplayAreaSize > size, zelda3::Overworld &overworld, UndoManager &history)yaze::editor::LyraTerrainCanvas
source_bytes_yaze::editor::LyraTerrainCanvasprivate
source_graphics_yaze::editor::LyraTerrainCanvasprivate
source_metadata_yaze::editor::LyraTerrainCanvasprivate
source_path_yaze::editor::LyraTerrainCanvasprivate
source_rom_yaze::editor::LyraTerrainCanvasprivate
source_status_yaze::editor::LyraTerrainCanvasprivate
sprite_filter_yaze::editor::LyraTerrainCanvasprivate
status_yaze::editor::LyraTerrainCanvasprivate
stroke_active() constyaze::editor::LyraTerrainCanvasinline
stroke_active_yaze::editor::LyraTerrainCanvasprivate
unavailable_atlas_yaze::editor::LyraTerrainCanvasprivate
unpublished_yaze::editor::LyraTerrainCanvasprivate
validated_authoring_yaze::editor::LyraTerrainCanvasprivate
ValidateMapAssets(zelda3::Overworld &overworld, const core::LyraAuthoringState &authoring)yaze::editor::LyraTerrainCanvasprivate
ValidateSave(project::YazeProject *project, zelda3::Overworld &overworld)yaze::editor::LyraTerrainCanvas
~LyraTerrainCanvas()yaze::editor::LyraTerrainCanvas