yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::zelda3::EditorDungeonState Member List

This is the complete list of members for yaze::zelda3::EditorDungeonState, including all inherited members.

big_chest_open_yaze::zelda3::EditorDungeonStateprivate
chest_states_yaze::zelda3::EditorDungeonStateprivate
crystal_switch_blue_yaze::zelda3::EditorDungeonStateprivate
door_states_yaze::zelda3::EditorDungeonStateprivate
door_switch_states_yaze::zelda3::EditorDungeonStateprivate
EditorDungeonState(Rom *rom, GameData *game_data)yaze::zelda3::EditorDungeonStateinline
floor_bombable_states_yaze::zelda3::EditorDungeonStateprivate
game_data_yaze::zelda3::EditorDungeonStateprivate
IsBigChestOpen() const overrideyaze::zelda3::EditorDungeonStateinlinevirtual
IsChestOpen(int room_id, int chest_index) const overrideyaze::zelda3::EditorDungeonStateinlinevirtual
IsCrystalSwitchBlue() const overrideyaze::zelda3::EditorDungeonStateinlinevirtual
IsDoorOpen(int room_id, int door_index) const overrideyaze::zelda3::EditorDungeonStateinlinevirtual
IsDoorSwitchActive(int room_id) const overrideyaze::zelda3::EditorDungeonStateinlinevirtual
IsFloorBombable(int room_id) const overrideyaze::zelda3::EditorDungeonStateinlinevirtual
IsRupeeFloorActive(int room_id) const overrideyaze::zelda3::EditorDungeonStateinlinevirtual
IsWallMoved(int room_id) const overrideyaze::zelda3::EditorDungeonStateinlinevirtual
Reset()yaze::zelda3::EditorDungeonStateinline
rom_yaze::zelda3::EditorDungeonStateprivate
rupee_floor_states_yaze::zelda3::EditorDungeonStateprivate
SetBigChestOpen(bool open)yaze::zelda3::EditorDungeonStateinline
SetChestOpen(int room_id, int chest_index, bool open)yaze::zelda3::EditorDungeonStateinline
SetCrystalSwitchBlue(bool blue)yaze::zelda3::EditorDungeonStateinline
SetDoorOpen(int room_id, int door_index, bool open)yaze::zelda3::EditorDungeonStateinline
SetDoorSwitchActive(int room_id, bool active)yaze::zelda3::EditorDungeonStateinline
SetFloorBombable(int room_id, bool bombed)yaze::zelda3::EditorDungeonStateinline
SetRupeeFloorActive(int room_id, bool active)yaze::zelda3::EditorDungeonStateinline
SetWallMoved(int room_id, bool moved)yaze::zelda3::EditorDungeonStateinline
wall_moved_states_yaze::zelda3::EditorDungeonStateprivate
~DungeonState()=defaultyaze::zelda3::DungeonStatevirtual