| big_chest_open_ | yaze::zelda3::EditorDungeonState | private |
| chest_states_ | yaze::zelda3::EditorDungeonState | private |
| crystal_switch_blue_ | yaze::zelda3::EditorDungeonState | private |
| door_states_ | yaze::zelda3::EditorDungeonState | private |
| door_switch_states_ | yaze::zelda3::EditorDungeonState | private |
| EditorDungeonState(Rom *rom, GameData *game_data) | yaze::zelda3::EditorDungeonState | inline |
| floor_bombable_states_ | yaze::zelda3::EditorDungeonState | private |
| game_data_ | yaze::zelda3::EditorDungeonState | private |
| IsBigChestOpen() const override | yaze::zelda3::EditorDungeonState | inlinevirtual |
| IsChestOpen(int room_id, int chest_index) const override | yaze::zelda3::EditorDungeonState | inlinevirtual |
| IsCrystalSwitchBlue() const override | yaze::zelda3::EditorDungeonState | inlinevirtual |
| IsDoorOpen(int room_id, int door_index) const override | yaze::zelda3::EditorDungeonState | inlinevirtual |
| IsDoorSwitchActive(int room_id) const override | yaze::zelda3::EditorDungeonState | inlinevirtual |
| IsFloorBombable(int room_id) const override | yaze::zelda3::EditorDungeonState | inlinevirtual |
| IsRupeeFloorActive(int room_id) const override | yaze::zelda3::EditorDungeonState | inlinevirtual |
| IsWallMoved(int room_id) const override | yaze::zelda3::EditorDungeonState | inlinevirtual |
| Reset() | yaze::zelda3::EditorDungeonState | inline |
| rom_ | yaze::zelda3::EditorDungeonState | private |
| rupee_floor_states_ | yaze::zelda3::EditorDungeonState | private |
| SetBigChestOpen(bool open) | yaze::zelda3::EditorDungeonState | inline |
| SetChestOpen(int room_id, int chest_index, bool open) | yaze::zelda3::EditorDungeonState | inline |
| SetCrystalSwitchBlue(bool blue) | yaze::zelda3::EditorDungeonState | inline |
| SetDoorOpen(int room_id, int door_index, bool open) | yaze::zelda3::EditorDungeonState | inline |
| SetDoorSwitchActive(int room_id, bool active) | yaze::zelda3::EditorDungeonState | inline |
| SetFloorBombable(int room_id, bool bombed) | yaze::zelda3::EditorDungeonState | inline |
| SetRupeeFloorActive(int room_id, bool active) | yaze::zelda3::EditorDungeonState | inline |
| SetWallMoved(int room_id, bool moved) | yaze::zelda3::EditorDungeonState | inline |
| wall_moved_states_ | yaze::zelda3::EditorDungeonState | private |
| ~DungeonState()=default | yaze::zelda3::DungeonState | virtual |