yaze 0.3.2
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yaze::emu::InternalEmulatorAdapter Member List

This is the complete list of members for yaze::emu::InternalEmulatorAdapter, including all inherited members.

AddBreakpoint(uint32_t addr, BreakpointKind type, CpuKind cpu, const std::string &condition, const std::string &description) overrideyaze::emu::InternalEmulatorAdaptervirtual
CaptureCPUState(CpuStateSnapshot *state)yaze::emu::InternalEmulatorAdapterprivate
emulator_yaze::emu::InternalEmulatorAdapterprivate
GetCpuState(CpuStateSnapshot *out_state) overrideyaze::emu::InternalEmulatorAdaptervirtual
GetGameState(GameSnapshot *out_state) overrideyaze::emu::InternalEmulatorAdaptervirtual
GetLoadedRomPath() const overrideyaze::emu::InternalEmulatorAdaptervirtual
InitializeStepController()yaze::emu::InternalEmulatorAdapterprivate
InternalEmulatorAdapter(Emulator *emulator)yaze::emu::InternalEmulatorAdapterexplicit
IsConnected() const overrideyaze::emu::InternalEmulatorAdaptervirtual
IsRunning() const overrideyaze::emu::InternalEmulatorAdaptervirtual
ListBreakpoints() overrideyaze::emu::InternalEmulatorAdaptervirtual
LoadRom(const std::string &path) overrideyaze::emu::InternalEmulatorAdaptervirtual
LoadState(int slot)yaze::emu::IEmulatorinlinevirtual
Pause() overrideyaze::emu::InternalEmulatorAdaptervirtual
PressButton(InputButton button) overrideyaze::emu::InternalEmulatorAdaptervirtual
ReadBlock(uint32_t addr, size_t len) overrideyaze::emu::InternalEmulatorAdaptervirtual
ReadByte(uint32_t addr) overrideyaze::emu::InternalEmulatorAdaptervirtual
ReleaseButton(InputButton button) overrideyaze::emu::InternalEmulatorAdaptervirtual
RemoveBreakpoint(uint32_t breakpoint_id) overrideyaze::emu::InternalEmulatorAdaptervirtual
Reset() overrideyaze::emu::InternalEmulatorAdaptervirtual
Resume() overrideyaze::emu::InternalEmulatorAdaptervirtual
rom_getter_yaze::emu::InternalEmulatorAdapterprivate
rom_loader_yaze::emu::InternalEmulatorAdapterprivate
RunToBreakpoint(BreakpointHitResult *response) overrideyaze::emu::InternalEmulatorAdaptervirtual
SaveState(int slot)yaze::emu::IEmulatorinlinevirtual
SetCollisionOverlay(bool enable)yaze::emu::IEmulatorinlinevirtual
SetRomGetter(std::function< Rom *()> getter)yaze::emu::InternalEmulatorAdapterinline
SetRomLoader(std::function< bool(const std::string &)> loader)yaze::emu::InternalEmulatorAdapterinline
Step(int count) overrideyaze::emu::InternalEmulatorAdaptervirtual
step_controller_yaze::emu::InternalEmulatorAdapterprivate
StepOut() overrideyaze::emu::InternalEmulatorAdaptervirtual
StepOver() overrideyaze::emu::InternalEmulatorAdaptervirtual
SupportsFeature(EmulatorFeature feature) constyaze::emu::IEmulatorinlinevirtual
ToggleBreakpoint(uint32_t breakpoint_id, bool enabled) overrideyaze::emu::InternalEmulatorAdaptervirtual
WriteBlock(uint32_t addr, const std::vector< uint8_t > &data) overrideyaze::emu::InternalEmulatorAdaptervirtual
WriteByte(uint32_t addr, uint8_t val) overrideyaze::emu::InternalEmulatorAdaptervirtual
~IEmulator()=defaultyaze::emu::IEmulatorvirtual
~InternalEmulatorAdapter() override=defaultyaze::emu::InternalEmulatorAdapter