yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
yaze::editor::DungeonObjectSelector Member List

This is the complete list of members for yaze::editor::DungeonObjectSelector, including all inherited members.

cached_preview_blockset_yaze::editor::DungeonObjectSelectorprivate
cached_preview_palette_yaze::editor::DungeonObjectSelectorprivate
cached_preview_room_id_yaze::editor::DungeonObjectSelectorprivate
CalculateObjectDimensions(const zelda3::RoomObject &object, int &width, int &height)yaze::editor::DungeonObjectSelectorprivate
chest_big_yaze::editor::DungeonObjectSelectorprivate
chest_item_id_yaze::editor::DungeonObjectSelectorprivate
chest_x_yaze::editor::DungeonObjectSelectorprivate
chest_y_yaze::editor::DungeonObjectSelectorprivate
context() constyaze::editor::DungeonObjectSelectorinline
current_palette_group_yaze::editor::DungeonObjectSelectorprivate
current_palette_group_id_yaze::editor::DungeonObjectSelectorprivate
current_palette_id_yaze::editor::DungeonObjectSelectorprivate
current_room_id_yaze::editor::DungeonObjectSelectorprivate
door_direction_yaze::editor::DungeonObjectSelectorprivate
door_target_room_yaze::editor::DungeonObjectSelectorprivate
door_x_yaze::editor::DungeonObjectSelectorprivate
door_y_yaze::editor::DungeonObjectSelectorprivate
Draw()yaze::editor::DungeonObjectSelector
DrawCompactChestEditor()yaze::editor::DungeonObjectSelectorprivate
DrawCompactDoorEditor()yaze::editor::DungeonObjectSelectorprivate
DrawCompactEntranceEditor()yaze::editor::DungeonObjectSelectorprivate
DrawCompactItemEditor()yaze::editor::DungeonObjectSelectorprivate
DrawCompactObjectEditor()yaze::editor::DungeonObjectSelectorprivate
DrawCompactPropertiesEditor()yaze::editor::DungeonObjectSelectorprivate
DrawCompactSpriteEditor()yaze::editor::DungeonObjectSelectorprivate
DrawIntegratedEditingPanels()yaze::editor::DungeonObjectSelector
DrawObjectAssetBrowser()yaze::editor::DungeonObjectSelector
DrawObjectPreview(const zelda3::RoomObject &object, ImVec2 top_left, float size)yaze::editor::DungeonObjectSelectorprivate
DrawObjectRenderer()yaze::editor::DungeonObjectSelector
DrawRoomGraphics()yaze::editor::DungeonObjectSelectorprivate
DrawTileSelector()yaze::editor::DungeonObjectSelector
dungeon_editor_system_yaze::editor::DungeonObjectSelectorprivate
dungeon_id_yaze::editor::DungeonObjectSelectorprivate
DungeonObjectSelector(Rom *rom=nullptr)yaze::editor::DungeonObjectSelectorinlineexplicit
enable_object_previews_yaze::editor::DungeonObjectSelectorprivate
EnsureRegistryInitialized()yaze::editor::DungeonObjectSelectorprivate
entrance_source_x_yaze::editor::DungeonObjectSelectorprivate
entrance_source_y_yaze::editor::DungeonObjectSelectorprivate
entrance_target_room_id_yaze::editor::DungeonObjectSelectorprivate
entrance_target_x_yaze::editor::DungeonObjectSelectorprivate
entrance_target_y_yaze::editor::DungeonObjectSelectorprivate
floor_level_yaze::editor::DungeonObjectSelectorprivate
game_data() constyaze::editor::DungeonObjectSelectorinline
game_data_yaze::editor::DungeonObjectSelectorprivate
get_rooms()yaze::editor::DungeonObjectSelectorinline
GetObjectTypeColor(int object_id)yaze::editor::DungeonObjectSelectorprivate
GetObjectTypeSymbol(int object_id)yaze::editor::DungeonObjectSelectorprivate
GetOrCreatePreview(int obj_id, float size, gfx::BackgroundBuffer **out)yaze::editor::DungeonObjectSelectorprivate
GetPreviewObject() constyaze::editor::DungeonObjectSelectorinline
GetStaticEditorObjectId() constyaze::editor::DungeonObjectSelectorinline
InvalidatePreviewCache()yaze::editor::DungeonObjectSelectorprivate
is_boss_room_yaze::editor::DungeonObjectSelectorprivate
is_save_room_yaze::editor::DungeonObjectSelectorprivate
IsObjectLoaded() constyaze::editor::DungeonObjectSelectorinline
MakePreviewObject(int obj_id) constyaze::editor::DungeonObjectSelectorprivate
MatchesObjectFilter(int obj_id, int filter_type)yaze::editor::DungeonObjectSelectorprivate
minecart_track_editor_yaze::editor::DungeonObjectSelectorprivate
music_id_yaze::editor::DungeonObjectSelectorprivate
new_item_id_yaze::editor::DungeonObjectSelectorprivate
new_item_x_yaze::editor::DungeonObjectSelectorprivate
new_item_y_yaze::editor::DungeonObjectSelectorprivate
new_sprite_id_yaze::editor::DungeonObjectSelectorprivate
new_sprite_x_yaze::editor::DungeonObjectSelectorprivate
new_sprite_y_yaze::editor::DungeonObjectSelectorprivate
object_canvas_yaze::editor::DungeonObjectSelectorprivate
object_double_click_callback_yaze::editor::DungeonObjectSelectorprivate
object_editor_yaze::editor::DungeonObjectSelectorprivate
object_loaded_yaze::editor::DungeonObjectSelectorprivate
object_placement_callback_yaze::editor::DungeonObjectSelectorprivate
object_registry_yaze::editor::DungeonObjectSelectorprivate
object_selected_callback_yaze::editor::DungeonObjectSelectorprivate
object_subtype_tab_yaze::editor::DungeonObjectSelectorprivate
object_type_filter_yaze::editor::DungeonObjectSelectorprivate
place_x_yaze::editor::DungeonObjectSelectorprivate
place_y_yaze::editor::DungeonObjectSelectorprivate
PlaceObjectAtPosition(int x, int y)yaze::editor::DungeonObjectSelectorprivate
preview_cache_yaze::editor::DungeonObjectSelectorprivate
preview_object_yaze::editor::DungeonObjectSelectorprivate
preview_palette_yaze::editor::DungeonObjectSelectorprivate
registry_initialized_yaze::editor::DungeonObjectSelectorprivate
RenderObjectPrimitive(const zelda3::RoomObject &object, int x, int y)yaze::editor::DungeonObjectSelectorprivate
rom() constyaze::editor::DungeonObjectSelectorinline
rom_yaze::editor::DungeonObjectSelectorprivate
room_gfx_canvas_yaze::editor::DungeonObjectSelectorprivate
room_name_yaze::editor::DungeonObjectSelectorprivate
rooms_yaze::editor::DungeonObjectSelectorprivate
selected_object_id_yaze::editor::DungeonObjectSelectorprivate
SelectObject(int obj_id)yaze::editor::DungeonObjectSelector
set_current_palette_group_id(uint64_t id)yaze::editor::DungeonObjectSelectorinline
set_current_room_id(int room_id)yaze::editor::DungeonObjectSelectorinline
set_dungeon_editor_system(std::unique_ptr< zelda3::DungeonEditorSystem > *system)yaze::editor::DungeonObjectSelectorinline
set_object_editor(std::unique_ptr< zelda3::DungeonObjectEditor > *editor)yaze::editor::DungeonObjectSelectorinline
set_rooms(std::array< zelda3::Room, 0x128 > *rooms)yaze::editor::DungeonObjectSelectorinline
SetContext(EditorContext ctx)yaze::editor::DungeonObjectSelectorinline
SetCurrentPaletteGroup(const gfx::PaletteGroup &palette_group)yaze::editor::DungeonObjectSelectorinline
SetCurrentPaletteId(uint64_t palette_id)yaze::editor::DungeonObjectSelectorinline
SetGameData(zelda3::GameData *game_data)yaze::editor::DungeonObjectSelectorinline
SetObjectDoubleClickCallback(std::function< void(int)> callback)yaze::editor::DungeonObjectSelectorinline
SetObjectPlacementCallback(std::function< void(const zelda3::RoomObject &)> callback)yaze::editor::DungeonObjectSelectorinline
SetObjectSelectedCallback(std::function< void(const zelda3::RoomObject &)> callback)yaze::editor::DungeonObjectSelectorinline
SetRom(Rom *rom)yaze::editor::DungeonObjectSelectorinline
SetStaticEditorObjectId(int obj_id)yaze::editor::DungeonObjectSelectorinline
static_editor_object_id_yaze::editor::DungeonObjectSelectorprivate