yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
yaze::editor::DungeonObjectSelector Member List

This is the complete list of members for yaze::editor::DungeonObjectSelector, including all inherited members.

browser_mode_yaze::editor::DungeonObjectSelectorprivate
BrowserMode enum nameyaze::editor::DungeonObjectSelectorprivate
cached_preview_blockset_yaze::editor::DungeonObjectSelectorprivate
cached_preview_entrance_blockset_yaze::editor::DungeonObjectSelectorprivate
cached_preview_floor1_yaze::editor::DungeonObjectSelectorprivate
cached_preview_floor2_yaze::editor::DungeonObjectSelectorprivate
cached_preview_graphics_revision_yaze::editor::DungeonObjectSelectorprivate
cached_preview_palette_yaze::editor::DungeonObjectSelectorprivate
cached_preview_room_id_yaze::editor::DungeonObjectSelectorprivate
CalculateObjectDimensions(const zelda3::RoomObject &object, int &width, int &height)yaze::editor::DungeonObjectSelectorprivate
context() constyaze::editor::DungeonObjectSelectorinline
current_palette_group_yaze::editor::DungeonObjectSelectorprivate
current_room_id_yaze::editor::DungeonObjectSelectorprivate
custom_asset_family_id_yaze::editor::DungeonObjectSelectorprivate
custom_asset_status_cache_yaze::editor::DungeonObjectSelectorprivate
custom_asset_subtype_yaze::editor::DungeonObjectSelectorprivate
custom_object_action_error_yaze::editor::DungeonObjectSelectorprivate
DetachRuntimeContext()yaze::editor::DungeonObjectSelector
DrawCustomObjectAssetBrowser()yaze::editor::DungeonObjectSelectorprivate
DrawObjectAssetBrowser()yaze::editor::DungeonObjectSelector
DrawObjectPreview(const zelda3::RoomObject &object, ImVec2 top_left, ImVec2 box_size)yaze::editor::DungeonObjectSelectorprivate
DungeonObjectSelector(Rom *rom=nullptr)yaze::editor::DungeonObjectSelectorinlineexplicit
DungeonObjectSelectorTestAccessyaze::editor::DungeonObjectSelectorfriend
enable_object_previews_yaze::editor::DungeonObjectSelectorprivate
EnsureRegistryInitialized()yaze::editor::DungeonObjectSelectorprivate
game_data() constyaze::editor::DungeonObjectSelectorinline
game_data_yaze::editor::DungeonObjectSelectorprivate
get_rooms()yaze::editor::DungeonObjectSelectorinline
GetCustomObjectAssetStatus(int object_id, int subtype)yaze::editor::DungeonObjectSelectorprivate
GetObjectTypeColor(int object_id)yaze::editor::DungeonObjectSelectorprivate
GetObjectTypeSymbol(int object_id)yaze::editor::DungeonObjectSelectorprivate
GetOrCreatePreview(const zelda3::RoomObject &object, gfx::BackgroundBuffer **out)yaze::editor::DungeonObjectSelectorprivate
GetPreviewObject() constyaze::editor::DungeonObjectSelectorinline
InvalidatePreviewCache()yaze::editor::DungeonObjectSelector
IsObjectLoaded() constyaze::editor::DungeonObjectSelectorinline
IsRepresentableChestObjectId(int object_id)yaze::editor::DungeonObjectSelectorstatic
layout_cache_yaze::editor::DungeonObjectSelectorprivate
MakeLayoutCacheKey(int object_id, uint8_t preview_size, const zelda3::Room *room)yaze::editor::DungeonObjectSelectorprivatestatic
MakePreviewObject(int obj_id) constyaze::editor::DungeonObjectSelectorprivate
matches_object_filter_for_testing(int obj_id, int filter_type)yaze::editor::DungeonObjectSelectorinline
MatchesObjectFilter(int obj_id, int filter_type)yaze::editor::DungeonObjectSelectorprivate
MatchesObjectSearch(int obj_id, const std::string &name, int subtype=-1) constyaze::editor::DungeonObjectSelectorprivate
object_grid_density_yaze::editor::DungeonObjectSelectorprivate
object_loaded_yaze::editor::DungeonObjectSelectorprivate
object_previews_enabled_for_testing() constyaze::editor::DungeonObjectSelectorinline
object_registry_yaze::editor::DungeonObjectSelectorprivate
object_search_buffer_yaze::editor::DungeonObjectSelectorprivate
object_selected_callback_yaze::editor::DungeonObjectSelectorprivate
object_stream_filter_yaze::editor::DungeonObjectSelectorprivate
object_type_filter_yaze::editor::DungeonObjectSelectorprivate
object_type_symbol_for_testing(int object_id)yaze::editor::DungeonObjectSelectorinline
observed_custom_object_generation_yaze::editor::DungeonObjectSelectorprivate
observed_custom_objects_enabled_yaze::editor::DungeonObjectSelectorprivate
open_minecart_editor_window_callback_yaze::editor::DungeonObjectSelectorprivate
open_tile_editor_window_callback_yaze::editor::DungeonObjectSelectorprivate
OpenExistingCustomObjectEditor(int16_t object_id, int subtype, int room_id)yaze::editor::DungeonObjectSelectorprivate
placement_invalidated_callback_yaze::editor::DungeonObjectSelectorprivate
preview_cache_yaze::editor::DungeonObjectSelectorprivate
preview_cache_invalidations_yaze::editor::DungeonObjectSelectorprivate
preview_cache_invalidations_for_testing() constyaze::editor::DungeonObjectSelectorinline
preview_object_yaze::editor::DungeonObjectSelectorprivate
preview_uses_custom_override_yaze::editor::DungeonObjectSelectorprivate
registry_initialized_yaze::editor::DungeonObjectSelectorprivate
RetirePreviewCache()yaze::editor::DungeonObjectSelectorprivate
rom() constyaze::editor::DungeonObjectSelectorinline
rom_yaze::editor::DungeonObjectSelectorprivate
rooms_yaze::editor::DungeonObjectSelectorprivate
selected_object_id_yaze::editor::DungeonObjectSelectorprivate
selected_object_id_for_testing() constyaze::editor::DungeonObjectSelectorinline
SelectObject(int obj_id, int subtype=-1)yaze::editor::DungeonObjectSelector
set_current_room_id(int room_id)yaze::editor::DungeonObjectSelectorinline
set_rooms(DungeonRoomStore *rooms)yaze::editor::DungeonObjectSelectorinline
SetContext(EditorContext ctx)yaze::editor::DungeonObjectSelectorinline
SetCurrentPaletteGroup(const gfx::PaletteGroup &palette_group)yaze::editor::DungeonObjectSelectorinline
SetGameData(zelda3::GameData *game_data)yaze::editor::DungeonObjectSelectorinline
SetObjectSelectedCallback(std::function< void(const zelda3::RoomObject &)> callback)yaze::editor::DungeonObjectSelectorinline
SetOpenMinecartEditorWindowCallback(std::function< bool()> callback)yaze::editor::DungeonObjectSelectorinline
SetOpenTileEditorWindowCallback(std::function< bool()> callback)yaze::editor::DungeonObjectSelectorinline
SetPlacementInvalidatedCallback(std::function< void()> callback)yaze::editor::DungeonObjectSelectorinline
SetRom(Rom *rom)yaze::editor::DungeonObjectSelectorinline
SetTileEditorPanel(ObjectTileEditorPanel *panel)yaze::editor::DungeonObjectSelectorinline
SynchronizeCustomObjectGeneration()yaze::editor::DungeonObjectSelector
SynchronizePreviewCacheRoomContext(const zelda3::Room &room)yaze::editor::DungeonObjectSelectorprivate
tile_editor_panel_yaze::editor::DungeonObjectSelectorprivate
~DungeonObjectSelector()yaze::editor::DungeonObjectSelector