yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::editor::EditorRegistry Member List

This is the complete list of members for yaze::editor::EditorRegistry, including all inherited members.

EditorRegistry()=defaultyaze::editor::EditorRegistry
GetAvailableCategories() constyaze::editor::EditorRegistry
GetEditor(EditorType type) constyaze::editor::EditorRegistry
GetEditorCategory(EditorType type)yaze::editor::EditorRegistrystatic
GetEditorDisplayName(EditorType type) constyaze::editor::EditorRegistry
GetEditorsInCategory(const std::string &category) constyaze::editor::EditorRegistry
GetEditorTypeFromCategory(const std::string &category)yaze::editor::EditorRegistrystatic
HideCurrentEditorCards()yaze::editor::EditorRegistry
IsCardBasedEditor(EditorType type)yaze::editor::EditorRegistrystatic
IsEditorActive(EditorType type) constyaze::editor::EditorRegistry
IsEditorVisible(EditorType type) constyaze::editor::EditorRegistry
IsValidEditorType(EditorType type) constyaze::editor::EditorRegistryprivate
JumpToDungeonRoom(int room_id)yaze::editor::EditorRegistry
JumpToOverworldMap(int map_id)yaze::editor::EditorRegistry
kCardBasedEditorsyaze::editor::EditorRegistryprivatestatic
kEditorCategoriesyaze::editor::EditorRegistryprivatestatic
kEditorNamesyaze::editor::EditorRegistryprivatestatic
registered_editors_yaze::editor::EditorRegistryprivate
RegisterEditor(EditorType type, Editor *editor)yaze::editor::EditorRegistry
SetEditorActive(EditorType type, bool active)yaze::editor::EditorRegistry
ShowEditorCards(EditorType editor_type)yaze::editor::EditorRegistry
SwitchToEditor(EditorType editor_type)yaze::editor::EditorRegistry
ToggleEditorCards(EditorType editor_type)yaze::editor::EditorRegistry
UnregisterEditor(EditorType type)yaze::editor::EditorRegistry
ValidateEditorType(EditorType type) constyaze::editor::EditorRegistryprivate
~EditorRegistry()=defaultyaze::editor::EditorRegistry