This is the complete list of members for yaze::zelda3::Sprite, including all inherited members.
| bounding_box_ | yaze::zelda3::Sprite | private |
| current_gfx_ | yaze::zelda3::Sprite | private |
| deleted() const | yaze::zelda3::Sprite | inline |
| deleted_ | yaze::zelda3::Sprite | private |
| Draw() | yaze::zelda3::Sprite | |
| DrawSpriteTile(int x, int y, int srcx, int srcy, int pal, bool mirror_x=false, bool mirror_y=false, int sizex=2, int sizey=2) | yaze::zelda3::Sprite | |
| entity_id_ | yaze::zelda3::GameEntity | |
| entity_type_ | yaze::zelda3::GameEntity | |
| EntityType enum name | yaze::zelda3::GameEntity | |
| game_state() const | yaze::zelda3::Sprite | inline |
| game_state_ | yaze::zelda3::Sprite | private |
| game_x_ | yaze::zelda3::GameEntity | |
| game_y_ | yaze::zelda3::GameEntity | |
| GameEntity()=default | yaze::zelda3::GameEntity | |
| height() const | yaze::zelda3::Sprite | inline |
| height_ | yaze::zelda3::Sprite | private |
| higher_x_ | yaze::zelda3::Sprite | private |
| higher_y_ | yaze::zelda3::Sprite | private |
| id() const | yaze::zelda3::Sprite | inline |
| id_ | yaze::zelda3::Sprite | private |
| InitSprite(const std::vector< uint8_t > &src, uint8_t overworld_map_id, uint8_t id, uint8_t x, uint8_t y, int map_x, int map_y) | yaze::zelda3::Sprite | inline |
| kDungeonSprite enum value | yaze::zelda3::GameEntity | |
| kEntrance enum value | yaze::zelda3::GameEntity | |
| kExit enum value | yaze::zelda3::GameEntity | |
| key_drop_ | yaze::zelda3::Sprite | private |
| kItem enum value | yaze::zelda3::GameEntity | |
| kMusic enum value | yaze::zelda3::GameEntity | |
| kProperties enum value | yaze::zelda3::GameEntity | |
| kSprite enum value | yaze::zelda3::GameEntity | |
| kTilemap enum value | yaze::zelda3::GameEntity | |
| kTransport enum value | yaze::zelda3::GameEntity | |
| layer() const | yaze::zelda3::Sprite | inline |
| layer_ | yaze::zelda3::Sprite | private |
| lower_x_ | yaze::zelda3::Sprite | private |
| lower_y_ | yaze::zelda3::Sprite | private |
| map_id() const | yaze::zelda3::Sprite | inline |
| map_id_ | yaze::zelda3::Sprite | private |
| map_x() const | yaze::zelda3::Sprite | inline |
| map_x_ | yaze::zelda3::Sprite | private |
| map_y() const | yaze::zelda3::Sprite | inline |
| map_y_ | yaze::zelda3::Sprite | private |
| name() | yaze::zelda3::Sprite | inline |
| name_ | yaze::zelda3::Sprite | private |
| nx() const | yaze::zelda3::Sprite | inline |
| nx_ | yaze::zelda3::Sprite | private |
| ny() const | yaze::zelda3::Sprite | inline |
| ny_ | yaze::zelda3::Sprite | private |
| overlord_ | yaze::zelda3::Sprite | private |
| overworld_ | yaze::zelda3::Sprite | private |
| preview_gfx_ | yaze::zelda3::Sprite | private |
| preview_graphics() const | yaze::zelda3::Sprite | inline |
| set_deleted(bool deleted) | yaze::zelda3::Sprite | inline |
| set_id(uint8_t id) | yaze::zelda3::Sprite | inline |
| set_key_drop(int key) | yaze::zelda3::Sprite | inline |
| set_x(int x) | yaze::zelda3::GameEntity | inline |
| set_y(int y) | yaze::zelda3::GameEntity | inline |
| Sprite()=default | yaze::zelda3::Sprite | |
| Sprite(const std::vector< uint8_t > &src, uint8_t overworld_map_id, uint8_t id, uint8_t x, uint8_t y, int map_x, int map_y) | yaze::zelda3::Sprite | inline |
| Sprite(uint8_t id, uint8_t x, uint8_t y, uint8_t subtype, uint8_t layer) | yaze::zelda3::Sprite | inline |
| subtype() const | yaze::zelda3::Sprite | inline |
| subtype_ | yaze::zelda3::Sprite | private |
| UpdateCoordinates(int map_x, int map_y) | yaze::zelda3::Sprite | |
| UpdateMapProperties(uint16_t map_id) override | yaze::zelda3::Sprite | virtual |
| width() const | yaze::zelda3::Sprite | inline |
| width_ | yaze::zelda3::Sprite | private |
| x() const | yaze::zelda3::Sprite | inline |
| x_ | yaze::zelda3::GameEntity | |
| y() const | yaze::zelda3::Sprite | inline |
| y_ | yaze::zelda3::GameEntity | |
| ~GameEntity() | yaze::zelda3::GameEntity | inlinevirtual |