yaze 0.3.2
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yaze::gfx::Bitmap Member List

This is the complete list of members for yaze::gfx::Bitmap, including all inherited members.

active_yaze::gfx::Bitmapprivate
ApplyStoredPalette()yaze::gfx::Bitmap
at(int i) constyaze::gfx::Bitmapinline
Bitmap()=defaultyaze::gfx::Bitmap
Bitmap(int width, int height, int depth, const std::vector< uint8_t > &data)yaze::gfx::Bitmap
Bitmap(int width, int height, int depth, const std::vector< uint8_t > &data, const SnesPalette &palette)yaze::gfx::Bitmap
Bitmap(const Bitmap &other)yaze::gfx::Bitmap
Bitmap(Bitmap &&other) noexceptyaze::gfx::Bitmap
color_to_index_cache_yaze::gfx::Bitmapprivate
Create(int width, int height, int depth, std::span< uint8_t > data)yaze::gfx::Bitmap
Create(int width, int height, int depth, const std::vector< uint8_t > &data)yaze::gfx::Bitmap
Create(int width, int height, int depth, int format, const std::vector< uint8_t > &data)yaze::gfx::Bitmap
CreateTexture()yaze::gfx::Bitmap
data() constyaze::gfx::Bitmapinline
data_yaze::gfx::Bitmapprivate
depth() constyaze::gfx::Bitmapinline
depth_yaze::gfx::Bitmapprivate
dirty_region_yaze::gfx::Bitmapprivate
FindColorIndex(const SnesColor &color)yaze::gfx::Bitmap
Get16x16Tile(int tile_x, int tile_y, std::vector< uint8_t > &tile_data, int &tile_data_offset)yaze::gfx::Bitmap
Get8x8Tile(int tile_index, int x, int y, std::vector< uint8_t > &tile_data, int &tile_data_offset)yaze::gfx::Bitmap
HashColor(const ImVec4 &color)yaze::gfx::Bitmapprivatestatic
height() constyaze::gfx::Bitmapinline
height_yaze::gfx::Bitmapprivate
InvalidatePaletteCache()yaze::gfx::Bitmap
is_active() constyaze::gfx::Bitmapinline
modified() constyaze::gfx::Bitmapinline
modified_yaze::gfx::Bitmapprivate
mutable_data()yaze::gfx::Bitmapinline
mutable_palette()yaze::gfx::Bitmapinline
operator=(const Bitmap &other)yaze::gfx::Bitmap
operator=(Bitmap &&other) noexceptyaze::gfx::Bitmap
palette() constyaze::gfx::Bitmapinline
palette_yaze::gfx::Bitmapprivate
pixel_data_yaze::gfx::Bitmapprivate
QueueTextureUpdate(IRenderer *renderer)yaze::gfx::Bitmap
Reformat(int format)yaze::gfx::Bitmap
Resize(int new_width, int new_height)yaze::gfx::Bitmap
set_active(bool active)yaze::gfx::Bitmapinline
set_data(const std::vector< uint8_t > &data)yaze::gfx::Bitmap
set_modified(bool modified)yaze::gfx::Bitmapinline
set_texture(TextureHandle texture)yaze::gfx::Bitmapinline
SetPalette(const SnesPalette &palette)yaze::gfx::Bitmap
SetPalette(const std::vector< SDL_Color > &palette)yaze::gfx::Bitmap
SetPaletteWithTransparent(const SnesPalette &palette, size_t index, int length=7)yaze::gfx::Bitmap
SetPixel(int x, int y, const SnesColor &color)yaze::gfx::Bitmap
size() constyaze::gfx::Bitmapinline
surface() constyaze::gfx::Bitmapinline
surface_yaze::gfx::Bitmapprivate
texture() constyaze::gfx::Bitmapinline
texture_yaze::gfx::Bitmapprivate
texture_pixelsyaze::gfx::Bitmapprivate
UpdateTexture()yaze::gfx::Bitmap
UpdateTextureData()yaze::gfx::Bitmap
ValidateDataSurfaceSync()yaze::gfx::Bitmap
vector() constyaze::gfx::Bitmapinline
width() constyaze::gfx::Bitmapinline
width_yaze::gfx::Bitmapprivate
WriteColor(int position, const ImVec4 &color)yaze::gfx::Bitmap
WriteToPixel(int position, uint8_t value)yaze::gfx::Bitmap
~Bitmap()=defaultyaze::gfx::Bitmap