active_rooms_ | yaze::editor::DungeonCanvasViewer | private |
CalculateWallDimensions(const zelda3::RoomObject &object, int &width, int &height) | yaze::editor::DungeonCanvasViewer | private |
canvas() | yaze::editor::DungeonCanvasViewer | inline |
canvas() const | yaze::editor::DungeonCanvasViewer | inline |
canvas_ | yaze::editor::DungeonCanvasViewer | private |
CanvasToRoomCoordinates(int canvas_x, int canvas_y) const | yaze::editor::DungeonCanvasViewer | private |
ClearPreviewObject() | yaze::editor::DungeonCanvasViewer | inline |
current_active_room_tab_ | yaze::editor::DungeonCanvasViewer | private |
current_palette_group_ | yaze::editor::DungeonCanvasViewer | private |
current_palette_group_id_ | yaze::editor::DungeonCanvasViewer | private |
current_palette_id_ | yaze::editor::DungeonCanvasViewer | private |
DisplayObjectInfo(const zelda3::RoomObject &object, int canvas_x, int canvas_y) | yaze::editor::DungeonCanvasViewer | private |
Draw(int room_id) | yaze::editor::DungeonCanvasViewer | |
DrawDungeonCanvas(int room_id) | yaze::editor::DungeonCanvasViewer | |
DrawObjectPositionOutlines(const zelda3::Room &room) | yaze::editor::DungeonCanvasViewer | private |
DrawRoomBackgroundLayers(int room_id) | yaze::editor::DungeonCanvasViewer | private |
DungeonCanvasViewer(Rom *rom=nullptr) | yaze::editor::DungeonCanvasViewer | inlineexplicit |
GetBG2LayerType(int room_id) const | yaze::editor::DungeonCanvasViewer | inline |
GetRoomLayerSettings(int room_id) | yaze::editor::DungeonCanvasViewer | inlineprivate |
IsBG1Visible(int room_id) const | yaze::editor::DungeonCanvasViewer | inline |
IsBG2Visible(int room_id) const | yaze::editor::DungeonCanvasViewer | inline |
IsObjectInteractionEnabled() const | yaze::editor::DungeonCanvasViewer | inline |
IsWithinCanvasBounds(int canvas_x, int canvas_y, int margin=32) const | yaze::editor::DungeonCanvasViewer | private |
last_palette_hash_ | yaze::editor::DungeonCanvasViewer | private |
layout_override_ | yaze::editor::DungeonCanvasViewer | private |
LoadAndRenderRoomGraphics(int room_id) | yaze::editor::DungeonCanvasViewer | private |
object_interaction() | yaze::editor::DungeonCanvasViewer | inline |
object_interaction_ | yaze::editor::DungeonCanvasViewer | private |
object_interaction_enabled_ | yaze::editor::DungeonCanvasViewer | private |
object_outline_toggles_ | yaze::editor::DungeonCanvasViewer | private |
object_render_cache_ | yaze::editor::DungeonCanvasViewer | private |
RenderSprites(const zelda3::Room &room) | yaze::editor::DungeonCanvasViewer | private |
rom() const | yaze::editor::DungeonCanvasViewer | inline |
rom_ | yaze::editor::DungeonCanvasViewer | private |
room_layer_settings_ | yaze::editor::DungeonCanvasViewer | private |
rooms_ | yaze::editor::DungeonCanvasViewer | private |
RoomToCanvasCoordinates(int room_x, int room_y) const | yaze::editor::DungeonCanvasViewer | private |
set_active_rooms(const ImVector< int > &rooms) | yaze::editor::DungeonCanvasViewer | inline |
set_current_active_room_tab(int tab) | yaze::editor::DungeonCanvasViewer | inline |
set_current_palette_group_id(uint64_t id) | yaze::editor::DungeonCanvasViewer | inline |
SetBG1Visible(int room_id, bool visible) | yaze::editor::DungeonCanvasViewer | inline |
SetBG2LayerType(int room_id, int type) | yaze::editor::DungeonCanvasViewer | inline |
SetBG2Visible(int room_id, bool visible) | yaze::editor::DungeonCanvasViewer | inline |
SetCurrentPaletteGroup(const gfx::PaletteGroup &group) | yaze::editor::DungeonCanvasViewer | inline |
SetCurrentPaletteId(uint64_t id) | yaze::editor::DungeonCanvasViewer | inline |
SetObjectInteractionEnabled(bool enabled) | yaze::editor::DungeonCanvasViewer | inline |
SetPreviewObject(const zelda3::RoomObject &object) | yaze::editor::DungeonCanvasViewer | inline |
SetRom(Rom *rom) | yaze::editor::DungeonCanvasViewer | inline |
SetRooms(std::array< zelda3::Room, 0x128 > *rooms) | yaze::editor::DungeonCanvasViewer | inline |
show_layer_info_ | yaze::editor::DungeonCanvasViewer | private |
show_object_bounds_ | yaze::editor::DungeonCanvasViewer | private |
show_room_debug_info_ | yaze::editor::DungeonCanvasViewer | private |
show_texture_debug_ | yaze::editor::DungeonCanvasViewer | private |