yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::editor::DungeonCanvasViewer Member List

This is the complete list of members for yaze::editor::DungeonCanvasViewer, including all inherited members.

active_rooms_yaze::editor::DungeonCanvasViewerprivate
CalculateWallDimensions(const zelda3::RoomObject &object, int &width, int &height)yaze::editor::DungeonCanvasViewerprivate
canvas()yaze::editor::DungeonCanvasViewerinline
canvas() constyaze::editor::DungeonCanvasViewerinline
canvas_yaze::editor::DungeonCanvasViewerprivate
CanvasToRoomCoordinates(int canvas_x, int canvas_y) constyaze::editor::DungeonCanvasViewerprivate
ClearPreviewObject()yaze::editor::DungeonCanvasViewerinline
current_active_room_tab_yaze::editor::DungeonCanvasViewerprivate
current_palette_group_yaze::editor::DungeonCanvasViewerprivate
current_palette_group_id_yaze::editor::DungeonCanvasViewerprivate
current_palette_id_yaze::editor::DungeonCanvasViewerprivate
DisplayObjectInfo(const zelda3::RoomObject &object, int canvas_x, int canvas_y)yaze::editor::DungeonCanvasViewerprivate
Draw(int room_id)yaze::editor::DungeonCanvasViewer
DrawDungeonCanvas(int room_id)yaze::editor::DungeonCanvasViewer
DrawObjectPositionOutlines(const zelda3::Room &room)yaze::editor::DungeonCanvasViewerprivate
DrawRoomBackgroundLayers(int room_id)yaze::editor::DungeonCanvasViewerprivate
DungeonCanvasViewer(Rom *rom=nullptr)yaze::editor::DungeonCanvasViewerinlineexplicit
GetBG2LayerType(int room_id) constyaze::editor::DungeonCanvasViewerinline
GetRoomLayerSettings(int room_id)yaze::editor::DungeonCanvasViewerinlineprivate
IsBG1Visible(int room_id) constyaze::editor::DungeonCanvasViewerinline
IsBG2Visible(int room_id) constyaze::editor::DungeonCanvasViewerinline
IsObjectInteractionEnabled() constyaze::editor::DungeonCanvasViewerinline
IsWithinCanvasBounds(int canvas_x, int canvas_y, int margin=32) constyaze::editor::DungeonCanvasViewerprivate
last_palette_hash_yaze::editor::DungeonCanvasViewerprivate
layout_override_yaze::editor::DungeonCanvasViewerprivate
LoadAndRenderRoomGraphics(int room_id)yaze::editor::DungeonCanvasViewerprivate
object_interaction()yaze::editor::DungeonCanvasViewerinline
object_interaction_yaze::editor::DungeonCanvasViewerprivate
object_interaction_enabled_yaze::editor::DungeonCanvasViewerprivate
object_outline_toggles_yaze::editor::DungeonCanvasViewerprivate
object_render_cache_yaze::editor::DungeonCanvasViewerprivate
RenderSprites(const zelda3::Room &room)yaze::editor::DungeonCanvasViewerprivate
rom() constyaze::editor::DungeonCanvasViewerinline
rom_yaze::editor::DungeonCanvasViewerprivate
room_layer_settings_yaze::editor::DungeonCanvasViewerprivate
rooms_yaze::editor::DungeonCanvasViewerprivate
RoomToCanvasCoordinates(int room_x, int room_y) constyaze::editor::DungeonCanvasViewerprivate
set_active_rooms(const ImVector< int > &rooms)yaze::editor::DungeonCanvasViewerinline
set_current_active_room_tab(int tab)yaze::editor::DungeonCanvasViewerinline
set_current_palette_group_id(uint64_t id)yaze::editor::DungeonCanvasViewerinline
SetBG1Visible(int room_id, bool visible)yaze::editor::DungeonCanvasViewerinline
SetBG2LayerType(int room_id, int type)yaze::editor::DungeonCanvasViewerinline
SetBG2Visible(int room_id, bool visible)yaze::editor::DungeonCanvasViewerinline
SetCurrentPaletteGroup(const gfx::PaletteGroup &group)yaze::editor::DungeonCanvasViewerinline
SetCurrentPaletteId(uint64_t id)yaze::editor::DungeonCanvasViewerinline
SetObjectInteractionEnabled(bool enabled)yaze::editor::DungeonCanvasViewerinline
SetPreviewObject(const zelda3::RoomObject &object)yaze::editor::DungeonCanvasViewerinline
SetRom(Rom *rom)yaze::editor::DungeonCanvasViewerinline
SetRooms(std::array< zelda3::Room, 0x128 > *rooms)yaze::editor::DungeonCanvasViewerinline
show_layer_info_yaze::editor::DungeonCanvasViewerprivate
show_object_bounds_yaze::editor::DungeonCanvasViewerprivate
show_room_debug_info_yaze::editor::DungeonCanvasViewerprivate
show_texture_debug_yaze::editor::DungeonCanvasViewerprivate