yaze 0.3.2
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yaze::zelda3::Room Member List

This is the complete list of members for yaze::zelda3::Room, including all inherited members.

AddObject(const RoomObject &object)yaze::zelda3::Room
AddTileObject(const RoomObject &object)yaze::zelda3::Roominline
animated_frame_yaze::zelda3::Roomprivate
background_tileset_yaze::zelda3::Roomprivate
bg1_buffer()yaze::zelda3::Roominline
bg1_buffer() constyaze::zelda3::Roominline
bg1_buffer_yaze::zelda3::Roomprivate
bg2_yaze::zelda3::Roomprivate
bg2_buffer()yaze::zelda3::Roominline
bg2_buffer() constyaze::zelda3::Roominline
bg2_buffer_yaze::zelda3::Roomprivate
blocks() constyaze::zelda3::Roominline
blocks_yaze::zelda3::Roomprivate
blocksetyaze::zelda3::Room
cached_blockset_yaze::zelda3::Roomprivate
cached_effect_yaze::zelda3::Roomprivate
cached_floor1_graphics_yaze::zelda3::Roomprivate
cached_floor2_graphics_yaze::zelda3::Roomprivate
cached_layout_yaze::zelda3::Roomprivate
cached_palette_yaze::zelda3::Roomprivate
cached_spriteset_yaze::zelda3::Roomprivate
cached_tag1_yaze::zelda3::Roomprivate
cached_tag2_yaze::zelda3::Roomprivate
chest_list_yaze::zelda3::Roomprivate
chests_in_room_yaze::zelda3::Roomprivate
ClearTileObjects()yaze::zelda3::Roominline
collision() constyaze::zelda3::Roominline
collision_yaze::zelda3::Roomprivate
CopyRoomGraphicsToBuffer()yaze::zelda3::Room
current_gfx16_yaze::zelda3::Roomprivate
effect() constyaze::zelda3::Roominline
effect_yaze::zelda3::Roomprivate
EncodeObjects() constyaze::zelda3::Room
FindObjectAt(int x, int y, int layer) constyaze::zelda3::Room
floor1() constyaze::zelda3::Roominline
floor1_graphics_yaze::zelda3::Roomprivate
floor2() constyaze::zelda3::Roominline
floor2_graphics_yaze::zelda3::Roomprivate
get_gfx_buffer() constyaze::zelda3::Roominline
GetChests() constyaze::zelda3::Roominline
GetChests()yaze::zelda3::Roominline
GetLayout() constyaze::zelda3::Roominline
GetSprites() constyaze::zelda3::Roominline
GetSprites()yaze::zelda3::Roominline
GetStairs() constyaze::zelda3::Roominline
GetStairs()yaze::zelda3::Roominline
GetTileObject(size_t index)yaze::zelda3::Roominline
GetTileObject(size_t index) constyaze::zelda3::Roominline
GetTileObjectCount() constyaze::zelda3::Roominline
GetTileObjects() constyaze::zelda3::Roominline
GetTileObjects()yaze::zelda3::Roominline
graphics_dirty_yaze::zelda3::Roomprivate
HandleSpecialObjects(short oid, uint8_t posX, uint8_t posY, int &nbr_of_staircase)yaze::zelda3::Room
holewarpyaze::zelda3::Room
id() constyaze::zelda3::Roominline
is_dark_yaze::zelda3::Roomprivate
is_floor_yaze::zelda3::Roomprivate
is_light_yaze::zelda3::Roomprivate
is_loaded_yaze::zelda3::Roomprivate
IsLight() constyaze::zelda3::Roominline
IsLoaded() constyaze::zelda3::Roominline
layer2_behavior_yaze::zelda3::Roomprivate
layer2_mode_yaze::zelda3::Roomprivate
layer_merging() constyaze::zelda3::Roominline
layer_merging_yaze::zelda3::Roomprivate
layoutyaze::zelda3::Room
layout_yaze::zelda3::Roomprivate
layout_dirty_yaze::zelda3::Roomprivate
LoadAnimatedGraphics()yaze::zelda3::Room
LoadBlocks()yaze::zelda3::Room
LoadChests()yaze::zelda3::Room
LoadDoors()yaze::zelda3::Room
LoadLayoutTilesToBuffer()yaze::zelda3::Room
LoadObjects()yaze::zelda3::Room
LoadPits()yaze::zelda3::Room
LoadRoomGraphics(uint8_t entrance_blockset=0xFF)yaze::zelda3::Room
LoadRoomLayout()yaze::zelda3::Room
LoadSprites()yaze::zelda3::Room
LoadTorches()yaze::zelda3::Room
MarkGraphicsDirty()yaze::zelda3::Roominline
MarkLayoutDirty()yaze::zelda3::Roominline
MarkObjectsDirty()yaze::zelda3::Roominline
message_id_yaze::zelda3::Room
mutable_blocks()yaze::zelda3::Roominline
mutable_rom()yaze::zelda3::Roominline
objects_dirty_yaze::zelda3::Roomprivate
paletteyaze::zelda3::Room
palette_yaze::zelda3::Roomprivate
ParseObjectsFromLocation(int objects_location)yaze::zelda3::Room
pits_yaze::zelda3::Roomprivate
RemoveObject(size_t index)yaze::zelda3::Room
RemoveTileObject(size_t index)yaze::zelda3::Roominline
RenderObjectsToBackground()yaze::zelda3::Room
RenderRoomGraphics()yaze::zelda3::Room
rom()yaze::zelda3::Roominline
rom_yaze::zelda3::Roomprivate
Room()=defaultyaze::zelda3::Room
Room(int room_id, Rom *rom)yaze::zelda3::Roominline
room_id_yaze::zelda3::Roomprivate
SaveObjects()yaze::zelda3::Room
set_floor1(uint8_t value)yaze::zelda3::Roominline
set_floor2(uint8_t value)yaze::zelda3::Roominline
SetBackgroundTileset(uint8_t tileset)yaze::zelda3::Roominline
SetBg2(background2 bg2)yaze::zelda3::Roominline
SetBlockset(uint8_t blockset)yaze::zelda3::Roominline
SetCollision(CollisionKey collision)yaze::zelda3::Roominline
SetEffect(EffectKey effect)yaze::zelda3::Roominline
SetHolewarp(uint8_t holewarp)yaze::zelda3::Roominline
SetIsDark(bool is_dark)yaze::zelda3::Roominline
SetIsLight(bool is_light)yaze::zelda3::Roominline
SetLayer2Behavior(uint8_t behavior)yaze::zelda3::Roominline
SetLayer2Mode(uint8_t mode)yaze::zelda3::Roominline
SetLayerMerging(LayerMergeType merging)yaze::zelda3::Roominline
SetLoaded(bool loaded)yaze::zelda3::Roominline
SetMessageId(uint16_t message_id)yaze::zelda3::Roominline
SetMessageIdDirect(uint16_t message_id)yaze::zelda3::Roominline
SetPalette(uint8_t palette)yaze::zelda3::Roominline
SetPaletteDirect(uint8_t palette)yaze::zelda3::Roominline
SetPitsTarget(uint8_t target)yaze::zelda3::Roominline
SetPitsTargetLayer(uint8_t layer)yaze::zelda3::Roominline
SetSpriteset(uint8_t spriteset)yaze::zelda3::Roominline
SetSpriteTileset(uint8_t tileset)yaze::zelda3::Roominline
SetStair1Target(uint8_t target)yaze::zelda3::Roominline
SetStair1TargetLayer(uint8_t layer)yaze::zelda3::Roominline
SetStair2Target(uint8_t target)yaze::zelda3::Roominline
SetStair2TargetLayer(uint8_t layer)yaze::zelda3::Roominline
SetStair3Target(uint8_t target)yaze::zelda3::Roominline
SetStair3TargetLayer(uint8_t layer)yaze::zelda3::Roominline
SetStair4Target(uint8_t target)yaze::zelda3::Roominline
SetStair4TargetLayer(uint8_t layer)yaze::zelda3::Roominline
SetStaircasePlane(int index, uint8_t plane)yaze::zelda3::Roominline
SetStaircaseRoom(int index, uint8_t room)yaze::zelda3::Roominline
SetTag1(TagKey tag1)yaze::zelda3::Roominline
SetTag1Direct(TagKey tag1)yaze::zelda3::Roominline
SetTag2(TagKey tag2)yaze::zelda3::Roominline
SetTag2Direct(TagKey tag2)yaze::zelda3::Roominline
SetTileObjects(const std::vector< RoomObject > &objects)yaze::zelda3::Roominline
sprite_tileset_yaze::zelda3::Roomprivate
sprites_yaze::zelda3::Roomprivate
spritesetyaze::zelda3::Room
stair1_yaze::zelda3::Roomprivate
stair2_yaze::zelda3::Roomprivate
stair3_yaze::zelda3::Roomprivate
stair4_yaze::zelda3::Roomprivate
staircase_plane_yaze::zelda3::Roomprivate
staircase_rooms_yaze::zelda3::Roomprivate
tag1() constyaze::zelda3::Roominline
tag1_yaze::zelda3::Roomprivate
tag2() constyaze::zelda3::Roominline
tag2_yaze::zelda3::Roomprivate
textures_dirty_yaze::zelda3::Roomprivate
tile_objects_yaze::zelda3::Roomprivate
UpdateObject(size_t index, const RoomObject &object)yaze::zelda3::Room
ValidateObject(const RoomObject &object) constyaze::zelda3::Room
z3_staircases_yaze::zelda3::Roomprivate