yaze 0.3.2
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Deprecated List
Member chest_data
Use chest structure instead
Member JP
Use ZELDA3_VERSION_JP
Member RANDO
Use ZELDA3_VERSION_RANDOMIZER
Member SD
Use ZELDA3_VERSION_PROTO
Member US
Use ZELDA3_VERSION_US
Member yaze::gfx::lc_lz2::CompressV2 (const uint8_t *data, const int start, const int length, int mode=1, bool check=false)
Use HyruleMagicDecompress instead.
Member yaze::gfx::lc_lz2::CompressV3 (const std::vector< uint8_t > &data, const int start, const int length, int mode=1, bool check=false)
Use HyruleMagicCompress
Member zelda3_version_pointers::kCompressedAllMap32PointersHigh
Use compressed_map32_pointers_high
Member zelda3_version_pointers::kCompressedAllMap32PointersLow
Use compressed_map32_pointers_low
Member zelda3_version_pointers::kDungeonPalettesGroups
Use dungeon_palettes_groups
Member zelda3_version_pointers::kGfxAnimatedPointer
Use gfx_animated_pointer
Member zelda3_version_pointers::kMap32TileBL
Use map32_tile_bl
Member zelda3_version_pointers::kMap32TileBR
Use map32_tile_br
Member zelda3_version_pointers::kMap32TileTL
Use map32_tile_tl
Member zelda3_version_pointers::kMap32TileTR
Use map32_tile_tr
Member zelda3_version_pointers::kOverlayPointers
Use overlay_pointers
Member zelda3_version_pointers::kOverlayPointersBank
Use overlay_pointers_bank
Member zelda3_version_pointers::kOverworldGfxGroups1
Use overworld_gfx_groups1
Member zelda3_version_pointers::kOverworldGfxGroups2
Use overworld_gfx_groups2
Member zelda3_version_pointers::kOverworldGfxPtr1
Use overworld_gfx_ptr1
Member zelda3_version_pointers::kOverworldGfxPtr2
Use overworld_gfx_ptr2
Member zelda3_version_pointers::kOverworldGfxPtr3
Use overworld_gfx_ptr3
Member zelda3_version_pointers::kOverworldMapPaletteGroup
Use overworld_map_palette_group
Member zelda3_version_pointers::kOverworldTilesType
Use overworld_tiles_type
Member zelda3_version_pointers::kSpriteBlocksetPointer
Use sprite_blockset_pointer