This directory contains E2E tests using ImGui Test Engine to validate complete user workflows.
Active Tests
✅ Working Tests
- framework_smoke_test.cc - Basic framework validation
- canvas_selection_test.cc - Canvas selection and copy/paste workflow
- dungeon_editor_smoke_test.cc - Dungeon editor UI navigation and interaction
- overworld/overworld_e2e_test.cc - Overworld editor workflows
- rom_dependent/e2e_rom_test.cc - ROM-dependent functionality tests
- zscustomoverworld/zscustomoverworld_upgrade_test.cc - ZSCustomOverworld upgrade tests
📝 Dungeon Editor Smoke Test
File: dungeon_editor_smoke_test.cc
Status: ✅ Working and registered
Tests complete dungeon editor workflow:
- ROM loading
- Editor window opening
- Room selection (0x00, 0x01, 0x02)
- Canvas interaction
- Tab navigation (Object Selector, Room Graphics, Object Editor, Entrances)
- Mode button verification (Select, Insert, Edit)
- Detailed logging at each step
Running Tests
All E2E Tests (GUI Mode)
./build/bin/yaze_test --show-gui
Specific Test Category
./build/bin/yaze_test --show-gui --gtest_filter="E2ETest*"
Dungeon Editor Test Only
./build/bin/yaze_test --show-gui --gtest_filter="*DungeonEditorSmokeTest"
Test Development
Creating New Tests
Follow the pattern in dungeon_editor_smoke_test.cc
:
#include "e2e/my_new_test.h"
void E2ETest_MyNewTest(ImGuiTestContext* ctx) {
ctx->LogInfo("Starting test...");
ctx->WindowFocus("My Editor");
ctx->ItemClick("MyButton");
ctx->LogInfo("Test completed");
}
void LoadRomInTest(ImGuiTestContext *ctx, const std::string &rom_path)
void OpenEditorInTest(ImGuiTestContext *ctx, const std::string &editor_name)
Register in yaze_test.cc
#include "e2e/my_new_test.h"
ImGuiTest* my_test = IM_REGISTER_TEST(engine, "E2ETest", "MyNewTest");
my_test->TestFunc = E2ETest_MyNewTest;
my_test->UserData = &controller;
ImGui Test Engine API
Key methods available:
ctx->WindowFocus("WindowName")
- Focus a window
ctx->SetRef("WindowName")
- Set reference window for relative queries
ctx->ItemClick("ButtonName")
- Click an item
ctx->ItemExists("ItemName")
- Check if item exists
ctx->LogInfo("message", ...)
- Log information
ctx->LogWarning("message", ...)
- Log warning
ctx->LogError("message", ...)
- Log error
ctx->Yield()
- Yield to allow UI to update
Full API: src/lib/imgui_test_engine/imgui_te_engine.h
Test Logging
Tests log detailed information during execution. View logs:
- In GUI mode: Check ImGui Test Engine window
- In CI mode: Check console output
- Look for lines starting with date/time stamps
Example log output:
2025-10-04 14:03:38 INFO: === Starting Dungeon Editor E2E Test ===
2025-10-04 14:03:38 INFO: Loading ROM...
2025-10-04 14:03:38 INFO: ROM loaded successfully
2025-10-04 14:03:38 INFO: Opening Dungeon Editor...
Test Infrastructure
File Organization
test/e2e/
├── README.md (this file)
├── framework_smoke_test.{cc,h}
├── canvas_selection_test.{cc,h}
├── dungeon_editor_smoke_test.{cc,h} ← Latest dungeon test
├── overworld/
│ └── overworld_e2e_test.cc
├── rom_dependent/
│ └── e2e_rom_test.cc
└── zscustomoverworld/
└── zscustomoverworld_upgrade_test.cc
Helper Functions
Available in test_utils.h
:
Future Test Ideas
Potential tests to add:
- [ ] Object placement workflow
- [ ] Object property editing
- [ ] Layer visibility toggling
- [ ] Save workflow validation
- [ ] Sprite editor workflows
- [ ] Palette editor workflows
- [ ] Music editor workflows
Troubleshooting
Test Crashes in GUI Mode
- Ensure ROM exists at
assets/zelda3.sfc
- Check logs for specific error messages
- Try running without
--show-gui
first
Tests Not Found
- Verify test is registered in
yaze_test.cc
- Check that files are added to CMakeLists.txt
- Rebuild:
make -C build yaze_test
ImGui Items Not Found
- Use
ctx->ItemExists("ItemName")
to check availability
- Ensure window is focused with
ctx->WindowFocus()
- Check actual widget IDs in source code (look for
##
suffixes)
References
Status
Current State: E2E testing infrastructure is working with 6+ active tests. Test Coverage: Basic workflows covered; opportunity for expansion. Stability: Tests run reliably in both GUI and CI modes.