This is the complete list of members for yaze::emu::input::InputManager, including all inherited members.
agent_controller_state_ | yaze::emu::input::InputManager | private |
backend() | yaze::emu::input::InputManager | inline |
backend() const | yaze::emu::input::InputManager | inline |
backend_ | yaze::emu::input::InputManager | private |
GetConfig() const | yaze::emu::input::InputManager | |
Initialize(InputBackendFactory::BackendType type=InputBackendFactory::BackendType::SDL2) | yaze::emu::input::InputManager | |
Initialize(std::unique_ptr< IInputBackend > backend) | yaze::emu::input::InputManager | |
InputManager()=default | yaze::emu::input::InputManager | |
IsInitialized() const | yaze::emu::input::InputManager | inline |
Poll(Snes *snes, int player=1) | yaze::emu::input::InputManager | |
PressButton(SnesButton button) | yaze::emu::input::InputManager | |
ProcessEvent(void *event) | yaze::emu::input::InputManager | |
ReleaseButton(SnesButton button) | yaze::emu::input::InputManager | |
SetConfig(const InputConfig &config) | yaze::emu::input::InputManager | |
Shutdown() | yaze::emu::input::InputManager | |
~InputManager() | yaze::emu::input::InputManager | inline |