yaze 0.3.2
Link to the Past ROM Editor
 
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Roadmap

Last Updated: October 4, 2025

This roadmap tracks upcoming releases and major ongoing initiatives.

Current Focus

  • Finish overworld editor parity (sprite workflows, performance tuning).
  • Resolve dungeon object rendering and tile painting gaps.
  • Close out Tile16 palette inconsistencies.
  • Harden the z3ed automation paths before expanding functionality.

0.4.0 (Next Major Release) - SDL3 Modernization & Core Improvements

Status: Planning
Type: Major Breaking Release
Timeline: 6-8 weeks

Primary Goals

  1. SDL3 migration across graphics, audio, and input
  2. Dependency reorganization (src/lib/ + third_party/external/)
  3. Backend abstraction layer for renderer/audio/input
  4. Editor polish and UX clean-up

Phase 1: Infrastructure (Week 1-2)

  • Merge src/lib/ and third_party/ into external/
  • Update CMake, submodules, and CI presets
  • Validate builds on Windows, macOS, Linux

Phase 2: SDL3 Core Migration (Week 3-4)

  • Switch to SDL3 with GPU-based rendering
  • Introduce GraphicsBackend abstraction
  • Restore window creation and baseline editor rendering
  • Update the ImGui SDL3 backend

Phase 3: Complete SDL3 Integration (Week 5-6)

  • Port editors (Overworld, Dungeon, Graphics, Palette, Screen, Music) to the new backend
  • Implement SDL3 audio backend for the emulator
  • Implement SDL3 input backend with improved gamepad support
  • Benchmark and tune rendering performance

Phase 4: Editor Features & UX (Week 7-8)

  • Resolve Tile16 palette inconsistencies
  • Complete overworld sprite add/remove/move workflow
  • Improve dungeon editor labels and tab management
  • Add lazy loading for rooms to cut load times

Phase 5: AI Agent Enhancements (Throughout)

  • Vim-style editing in simple-chat (complete)
  • Autocomplete engine with fuzzy matching (complete)
  • Harden live LLM integration (Gemini function-calling, prompts)
  • Attach AI workflows to GUI regression harness
  • Extend tool coverage for dialogue, music, sprite data

Success Criteria

  • SDL3 builds pass on Windows, macOS, Linux
  • No performance regression versus v0.3.x
  • Editors function on the new backend
  • Emulator audio/input verified
  • Documentation and migration guide updated

Breaking Changes:

  • SDL2 → SDL3 (requires recompilation)
  • Directory restructure (requires submodule re-init)
  • API changes in graphics backend (for extensions)

0.5.X - Feature Expansion

  • Plugin Architecture: Design and implement the initial framework for community-developed extensions and custom tools.
  • Advanced Graphics Editing: Implement functionality to edit and re-import full graphics sheets.
  • **z3ed AI Agent Enhancements**:
    • Collaborative Sessions: Enhance the network collaboration mode with shared AI proposals and ROM synchronization.
    • Multi-modal Input: Integrate screenshot capabilities to send visual context to Gemini for more accurate, context-aware commands.

0.6.X - Content & Integration

  • Advanced Content Editors:
    • Implement a user interface for the music editing system.
    • Enhance the Hex Editor with better search and data interpretation features.
  • Documentation Overhaul:
    • Implement a system to auto-generate C++ API documentation from Doxygen comments.
    • Write a comprehensive user guide for ROM hackers, covering all major editor workflows.

Recently Completed (v0.3.3 - October 6, 2025)

  • Vim mode for simple-chat: modal editing, navigation, history, autocomplete
  • Autocomplete engine with fuzzy matching and FTXUI dropdown
  • TUI enhancements: integrated autocomplete UI components and CMake wiring

Recently Completed (v0.3.2)

  • Dungeon editor: migrated to TestRomManager, resolved crash backlog
  • Windows build: fixed stack overflows and file dialog regressions
  • z3ed learn: added persistent storage for AI preferences and ROM metadata
  • Gemini integration: switched to native function calling API
  • Tile16 editor: refactored layout, added dynamic zoom controls