yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::editor::DungeonObjectInteraction Member List

This is the complete list of members for yaze::editor::DungeonObjectInteraction, including all inherited members.

cache_invalidation_callback_yaze::editor::DungeonObjectInteractionprivate
canvas_yaze::editor::DungeonObjectInteractionprivate
CanvasToRoomCoordinates(int canvas_x, int canvas_y) constyaze::editor::DungeonObjectInteraction
CheckForObjectSelection()yaze::editor::DungeonObjectInteraction
ClearSelection()yaze::editor::DungeonObjectInteraction
clipboard_yaze::editor::DungeonObjectInteractionprivate
current_room_id_yaze::editor::DungeonObjectInteractionprivate
drag_current_pos_yaze::editor::DungeonObjectInteractionprivate
drag_start_pos_yaze::editor::DungeonObjectInteractionprivate
DrawDragPreview()yaze::editor::DungeonObjectInteraction
DrawObjectSelectRect()yaze::editor::DungeonObjectInteraction
DrawSelectBox()yaze::editor::DungeonObjectInteraction
DrawSelectionHighlights()yaze::editor::DungeonObjectInteraction
DungeonObjectInteraction(gui::Canvas *canvas)yaze::editor::DungeonObjectInteractioninlineexplicit
GetSelectedObjectIndices() constyaze::editor::DungeonObjectInteractioninline
HandleCanvasMouseInput()yaze::editor::DungeonObjectInteraction
HandleCopySelected()yaze::editor::DungeonObjectInteraction
HandleDeleteSelected()yaze::editor::DungeonObjectInteraction
HandlePasteObjects()yaze::editor::DungeonObjectInteraction
has_clipboard_data_yaze::editor::DungeonObjectInteractionprivate
is_dragging_yaze::editor::DungeonObjectInteractionprivate
is_selecting_yaze::editor::DungeonObjectInteractionprivate
IsObjectInSelectBox(const zelda3::RoomObject &object) constyaze::editor::DungeonObjectInteraction
IsObjectSelectActive() constyaze::editor::DungeonObjectInteractioninline
IsWithinCanvasBounds(int canvas_x, int canvas_y, int margin=32) constyaze::editor::DungeonObjectInteraction
object_loaded_yaze::editor::DungeonObjectInteractionprivate
object_placed_callback_yaze::editor::DungeonObjectInteractionprivate
object_select_active_yaze::editor::DungeonObjectInteractionprivate
object_select_end_yaze::editor::DungeonObjectInteractionprivate
object_select_start_yaze::editor::DungeonObjectInteractionprivate
PlaceObjectAtPosition(int room_x, int room_y)yaze::editor::DungeonObjectInteraction
preview_object_yaze::editor::DungeonObjectInteractionprivate
rooms_yaze::editor::DungeonObjectInteractionprivate
RoomToCanvasCoordinates(int room_x, int room_y) constyaze::editor::DungeonObjectInteraction
select_current_pos_yaze::editor::DungeonObjectInteractionprivate
select_start_pos_yaze::editor::DungeonObjectInteractionprivate
selected_object_indices_yaze::editor::DungeonObjectInteractionprivate
selected_objects_yaze::editor::DungeonObjectInteractionprivate
SelectObjectsInRect()yaze::editor::DungeonObjectInteraction
SetCacheInvalidationCallback(std::function< void()> callback)yaze::editor::DungeonObjectInteractioninline
SetCurrentRoom(std::array< zelda3::Room, 0x128 > *rooms, int room_id)yaze::editor::DungeonObjectInteraction
SetObjectPlacedCallback(std::function< void(const zelda3::RoomObject &)> callback)yaze::editor::DungeonObjectInteractioninline
SetPreviewObject(const zelda3::RoomObject &object, bool loaded)yaze::editor::DungeonObjectInteraction
ShowContextMenu()yaze::editor::DungeonObjectInteraction
UpdateSelectedObjects()yaze::editor::DungeonObjectInteraction