Last Updated: October 9, 2025
Platform-Specific Notes
Windows
Build System:
- Supported compilers: clang-cl (preferred), MSVC 2022 17.4+
- Uses vcpkg for: SDL2, yaml-cpp (fast packages only)
- Uses FetchContent for: gRPC v1.75.1, protobuf, abseil, zlib (better caching)
Why FetchContent for gRPC?
- vcpkg gRPC v1.71.0 has no pre-built binaries (builds from source: 45-90 min)
- FetchContent uses v1.75.1 with Windows compatibility fixes
- BoringSSL ASM disabled on Windows (avoids NASM build conflicts with clang-cl)
- Better caching in CI/CD (separate cache keys for vcpkg vs FetchContent)
- First build: ~10-15 min, subsequent: <1 min (cached)
- zlib bundled with gRPC (avoids vcpkg conflicts)
**Compiler Flags (both clang-cl and MSVC):**
- `/bigobj` - Support large object files (required for gRPC)
- `/permissive-` - Standards conformance mode
- `/wd4267 /wd4244` - Suppress harmless conversion warnings
- `/constexpr:depth2048` - Deep template instantiation (MSVC 2019+)
**Macro Definitions:**
- `WIN32_LEAN_AND_MEAN` - Reduce Windows header pollution
- `NOMINMAX` - Prevent min/max macro conflicts
- `NOGDI` - Prevent GDI macro conflicts (DWORD, etc.)
- `__PRFCHWINTRIN_H` - Work around Clang 20 `_m_prefetchw` linkage clash
**Build Times:**
- First build (no cache): ~10-15 minutes
- Incremental build (cached): ~3-5 minutes
- CI/CD with full caching: ~5-8 minutes
**CI/CD Configuration:**
- Compiler matrix: clang-cl + MSVC
- 3-tier caching: vcpkg packages, FetchContent deps, sccache objects
- Binary caching via GitHub Actions for vcpkg
- Parallel builds: 4 jobs
macOS
**Build System:**
- Uses vcpkg for: SDL2, yaml-cpp, zlib
- Uses FetchContent for: gRPC, abseil, protobuf
**Supported Architectures:**
- x64 (Intel Macs) - macOS 13+
- ARM64 (Apple Silicon) - macOS 14+
**Build Times:**
- First build: ~20-30 minutes
- Subsequent builds: ~3-5 minutes
Linux
**Build System:**
- Uses system packages (apt) for most dependencies
- Does NOT use vcpkg
- Uses FetchContent for: gRPC, abseil, protobuf (when not in system)
**Required System Packages:**
build-essential ninja-build pkg-config libglew-dev libxext-dev
libwavpack-dev libabsl-dev libboost-all-dev libpng-dev python3-dev
libpython3-dev libasound2-dev libpulse-dev libaudio-dev libx11-dev
libxrandr-dev libxcursor-dev libxinerama-dev libxi-dev libxss-dev
libxxf86vm-dev libxkbcommon-dev libwayland-dev libdecor-0-dev
libgtk-3-dev libdbus-1-dev gcc-12 g++-12 clang-15
**Build Times:**
- First build: ~15-20 minutes
- Subsequent builds: ~2-4 minutes
Cross-Platform Code Validation
The following subsystems run unchanged across Windows, macOS, and Linux:
- Audio backend (
src/app/emu/audio) uses SDL2 only; no platform branches.
- Input backend/manager (
src/app/emu/input) runs on SDL2 abstractions.
- Debug tools (
src/app/emu/debug) avoid OS-specific headers.
- Emulator UI (
src/app/emu/ui) is pure ImGui + SDL2.
Common Build Issues & Solutions
Windows: "use of undefined type 'PromiseLike'"
Cause: Old gRPC version (< v1.67.1)
Fix: Clear build cache and reconfigure
rm -r build/_deps/grpc-*
cmake -B build -G "Visual Studio 17 2022" -A x64
macOS: "absl not found"
Cause: vcpkg not finding abseil packages
Fix: Use FetchContent (default) - abseil is fetched automatically by gRPC
Linux: CMake configuration fails
Cause: Missing system dependencies
Fix: Install required packages
sudo apt-get update
sudo apt-get install -y [see package list above]
Windows: "DWORD syntax error"
Cause: Windows macros conflicting with protobuf enums
Fix: Ensure NOGDI is defined (now automatic in grpc.cmake)
CI/CD Validation Checklist
Before merging platform-specific changes:
- Confirm the vcpkg baseline matches
vcpkg.json.
- Do not reintroduce the Windows x86 build (cpp-httplib incompatibility).
- Keep Windows macro guards (
NOGDI, NOMINMAX, WIN32_LEAN_AND_MEAN) in place.
- Build against gRPC 1.67.1 with the MSVC workaround flags.
- Leave shared code paths on SDL2/ImGui abstractions.
- Re-run the full matrix if caches or presets change.
CI/CD Performance Roadmap
- Dependency caching: Cache vcpkg installs on Windows plus Homebrew/apt archives to trim 5-10 minutes per job; track cache keys via OS + lockfiles.
- Compiler caching: Enable
ccache/sccache across the matrix using the hendrikmuhs/ccache-action with 500 MB per-run limits for 3-5 minute wins.
- Conditional work: Add a path-filter job that skips emulator builds or full test runs when only docs or CLI code change; fall back to full matrix on shared components.
- Reusable workflows: Centralize setup steps (checking out submodules, restoring caches, configuring presets) to reduce duplication between
ci.yml and release.yml.
- Release optimizations: Use lean presets without test targets, run platform builds in parallel, and reuse cached artifacts from CI when hashes match.
Testing Strategy
Automated (CI)
- Ubuntu 22.04 (GCC-12, Clang-15)
- macOS 13/14 (x64 and ARM64)
- Windows Server 2022 (x64)
- Core tests:
AsarWrapperTest, SnesTileTest, others tagged STABLE
- Tooling: clang-format, clang-tidy, cppcheck
- Sanitizers: Linux AddressSanitizer job
Manual Testing
After successful CI build:
- Windows: verify audio backend, keyboard input, APU debugger UI.
- Linux: verify input polling and audio output.
- macOS: spot-check rendering, input, audio.
Quick Reference
Build Command (All Platforms)
cmake -B build
cmake --build build --parallel
cmake --preset [mac-dbg|lin-dbg|win-dbg]
cmake --build --preset [mac-dbg|lin-dbg|win-dbg]
Enable Features
All features (JSON, gRPC, AI) are always enabled by default.
No need to specify -DZ3ED_AI=ON or -DYAZE_WITH_GRPC=ON.
Windows Troubleshooting
# Verify environment
.\scripts\verify-build-environment.ps1
# Use vcpkg for faster builds
.\scripts\setup-vcpkg-windows.ps1
cmake -B build -DCMAKE_TOOLCHAIN_FILE="vcpkg/scripts/buildsystems/vcpkg.cmake"
Filesystem Abstraction
To ensure robust and consistent behavior across platforms, YAZE has standardized its filesystem operations:
- **
std::filesystem**: All new and refactored code uses the C++17 std::filesystem library for path manipulation, directory iteration, and file operations. This eliminates platform-specific bugs related to path separators (/ vs \).
- **
PlatformPaths Utility**: A dedicated utility class, yaze::util::PlatformPaths, provides platform-aware API for retrieving standard directory locations:
- Application Data:
APPDATA% on Windows, ~/Library/Application Support on macOS, XDG Base Directory on Linux
- Configuration Files: Semantically clear API for config file locations
- Home and Temporary Directories: Safely resolves user-specific and temporary folders
This removes legacy platform-specific APIs (like dirent.h or Win32 directory functions) for cleaner, more maintainable file handling.
Native File Dialog Support
YAZE features native file dialogs on all platforms:
- macOS: Cocoa-based file selection with proper sandboxing support
- Windows: Windows Explorer integration with COM APIs (
IFileOpenDialog/IFileSaveDialog)
- Linux: GTK3 dialogs that match system appearance
- Fallback: Cross-platform implementation when native dialogs unavailable
Status: All CI/CD issues resolved. Next push should build successfully on all platforms.