yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::editor::DungeonObjectSelector Member List

This is the complete list of members for yaze::editor::DungeonObjectSelector, including all inherited members.

CalculateObjectDimensions(const zelda3::RoomObject &object, int &width, int &height)yaze::editor::DungeonObjectSelectorprivate
current_palette_group_yaze::editor::DungeonObjectSelectorprivate
current_palette_group_id_yaze::editor::DungeonObjectSelectorprivate
current_palette_id_yaze::editor::DungeonObjectSelectorprivate
current_room_id_yaze::editor::DungeonObjectSelectorprivate
Draw()yaze::editor::DungeonObjectSelector
DrawCompactChestEditor()yaze::editor::DungeonObjectSelectorprivate
DrawCompactDoorEditor()yaze::editor::DungeonObjectSelectorprivate
DrawCompactEntranceEditor()yaze::editor::DungeonObjectSelectorprivate
DrawCompactItemEditor()yaze::editor::DungeonObjectSelectorprivate
DrawCompactObjectEditor()yaze::editor::DungeonObjectSelectorprivate
DrawCompactPropertiesEditor()yaze::editor::DungeonObjectSelectorprivate
DrawCompactSpriteEditor()yaze::editor::DungeonObjectSelectorprivate
DrawIntegratedEditingPanels()yaze::editor::DungeonObjectSelector
DrawObjectAssetBrowser()yaze::editor::DungeonObjectSelectorprivate
DrawObjectBrowser()yaze::editor::DungeonObjectSelectorprivate
DrawObjectRenderer()yaze::editor::DungeonObjectSelector
DrawRoomGraphics()yaze::editor::DungeonObjectSelectorprivate
DrawTileSelector()yaze::editor::DungeonObjectSelector
dungeon_editor_system_yaze::editor::DungeonObjectSelectorprivate
DungeonObjectSelector(Rom *rom=nullptr)yaze::editor::DungeonObjectSelectorinlineexplicit
GetObjectTypeColor(int object_id)yaze::editor::DungeonObjectSelectorprivate
GetObjectTypeSymbol(int object_id)yaze::editor::DungeonObjectSelectorprivate
GetPreviewObject() constyaze::editor::DungeonObjectSelectorinline
IsObjectLoaded() constyaze::editor::DungeonObjectSelectorinline
MatchesObjectFilter(int obj_id, int filter_type)yaze::editor::DungeonObjectSelectorprivate
object_canvas_yaze::editor::DungeonObjectSelectorprivate
object_editor_yaze::editor::DungeonObjectSelectorprivate
object_loaded_yaze::editor::DungeonObjectSelectorprivate
object_placement_callback_yaze::editor::DungeonObjectSelectorprivate
object_selected_callback_yaze::editor::DungeonObjectSelectorprivate
PlaceObjectAtPosition(int x, int y)yaze::editor::DungeonObjectSelectorprivate
preview_object_yaze::editor::DungeonObjectSelectorprivate
preview_palette_yaze::editor::DungeonObjectSelectorprivate
RenderObjectPrimitive(const zelda3::RoomObject &object, int x, int y)yaze::editor::DungeonObjectSelectorprivate
rom() constyaze::editor::DungeonObjectSelectorinline
rom_yaze::editor::DungeonObjectSelectorprivate
room_gfx_canvas_yaze::editor::DungeonObjectSelectorprivate
rooms_yaze::editor::DungeonObjectSelectorprivate
selected_object_id_yaze::editor::DungeonObjectSelectorprivate
set_current_palette_group_id(uint64_t id)yaze::editor::DungeonObjectSelectorinline
set_current_room_id(int room_id)yaze::editor::DungeonObjectSelectorinline
set_dungeon_editor_system(std::unique_ptr< zelda3::DungeonEditorSystem > *system)yaze::editor::DungeonObjectSelectorinline
set_object_editor(std::unique_ptr< zelda3::DungeonObjectEditor > *editor)yaze::editor::DungeonObjectSelectorinline
set_rom(Rom *rom)yaze::editor::DungeonObjectSelectorinline
set_rooms(std::array< zelda3::Room, 0x128 > *rooms)yaze::editor::DungeonObjectSelectorinline
SetCurrentPaletteGroup(const gfx::PaletteGroup &palette_group)yaze::editor::DungeonObjectSelectorinline
SetCurrentPaletteId(uint64_t palette_id)yaze::editor::DungeonObjectSelectorinline
SetObjectPlacementCallback(std::function< void(const zelda3::RoomObject &)> callback)yaze::editor::DungeonObjectSelectorinline
SetObjectSelectedCallback(std::function< void(const zelda3::RoomObject &)> callback)yaze::editor::DungeonObjectSelectorinline
SetRom(Rom *rom)yaze::editor::DungeonObjectSelectorinline