OverworldExit(uint16_t room_id, uint8_t map_id, uint16_t vram_location, uint16_t y_scroll, uint16_t x_scroll, uint16_t player_y, uint16_t player_x, uint16_t camera_y, uint16_t camera_x, uint8_t scroll_mod_y, uint8_t scroll_mod_x, uint16_t door_type_1, uint16_t door_type_2, bool deleted=false) | yaze::zelda3::OverworldExit | inline |