yaze 0.2.2
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yaze::gui::Bitmap Member List

This is the complete list of members for yaze::gui::Bitmap, including all inherited members.

active_yaze::gui::Bitmapprivate
ApplyPalette(const SnesPalette &palette)yaze::gui::Bitmap
ApplyPalette(const std::vector< SDL_Color > &palette)yaze::gui::Bitmap
ApplyPaletteFromPaletteGroup(const SnesPalette &palette, int palette_id)yaze::gui::Bitmap
ApplyPaletteWithTransparent(const SnesPalette &palette, size_t index, int length=7)yaze::gui::Bitmap
at(int i) constyaze::gui::Bitmapinline
Bitmap()=defaultyaze::gui::Bitmap
Bitmap(int width, int height, int depth, int data_size)yaze::gui::Bitmap
Bitmap(int width, int height, int depth, const std::vector< uint8_t > &data)yaze::gui::Bitmapinline
Bitmap(int width, int height, int depth, const std::vector< uint8_t > &data, const SnesPalette &palette)yaze::gui::Bitmapinline
Cleanup()yaze::gui::Bitmapinline
Create(int width, int height, int depth, int data_size)yaze::gui::Bitmapinline
Create(int width, int height, int depth, std::span< uint8_t > data)yaze::gui::Bitmap
Create(int width, int height, int depth, const std::vector< uint8_t > &data)yaze::gui::Bitmap
Create(int width, int height, int depth, int format, const std::vector< uint8_t > &data)yaze::gui::Bitmap
CreateTexture(SDL_Renderer *renderer)yaze::gui::Bitmap
data() constyaze::gui::Bitmapinline
data_yaze::gui::Bitmapprivate
data_size_yaze::gui::Bitmapprivate
depth() constyaze::gui::Bitmapinline
depth_yaze::gui::Bitmapprivate
Get16x16Tile(int tile_x, int tile_y, std::vector< uint8_t > &tile_data, int &tile_data_offset)yaze::gui::Bitmap
Get8x8Tile(int tile_index, int x, int y, std::vector< uint8_t > &tile_data, int &tile_data_offset)yaze::gui::Bitmap
height() constyaze::gui::Bitmapinline
height_yaze::gui::Bitmapprivate
Initialize(int width, int height, int depth, std::span< uint8_t > &data)yaze::gui::Bitmap
is_active() constyaze::gui::Bitmapinline
modified() constyaze::gui::Bitmapinline
modified_yaze::gui::Bitmapprivate
mutable_data()yaze::gui::Bitmapinline
mutable_palette()yaze::gui::Bitmapinline
palette() constyaze::gui::Bitmapinline
palette_yaze::gui::Bitmapprivate
pixel_data_yaze::gui::Bitmapprivate
Reformat(int format)yaze::gui::Bitmap
SaveSurfaceToFile(std::string_view filename)yaze::gui::Bitmap
set_active(bool active)yaze::gui::Bitmapinline
set_data(const std::vector< uint8_t > &data)yaze::gui::Bitmapinline
set_modified(bool modified)yaze::gui::Bitmapinline
size() constyaze::gui::Bitmapinline
surface() constyaze::gui::Bitmapinline
surface_yaze::gui::Bitmapprivate
texture() constyaze::gui::Bitmapinline
texture_yaze::gui::Bitmapprivate
texture_pixelsyaze::gui::Bitmapprivate
UpdateTexture(SDL_Renderer *renderer)yaze::gui::Bitmap
vector() constyaze::gui::Bitmapinline
width() constyaze::gui::Bitmapinline
width_yaze::gui::Bitmapprivate
WriteColor(int position, const ImVec4 &color)yaze::gui::Bitmap
WriteToPixel(int position, uint8_t value)yaze::gui::Bitmapinline